Halva Stonesister
Female Deep Dwarf Druid 10
CN Medium Humanoid (Dwarf)
Init +1;
Senses darkvision 90-ft; Listen +3, Spot +3
Languages Dwarven, Common, Druidic
AC 18, touch 11, flat-footed 17, helpless 12 (+5 armor, +2 shield, +1 Dex)
hp 78 (10 HD)
Immune poisons
Fort +9,
Ref +4,
Will +10
+4 vs spell-like abilities of fey, +3 vs spells and spell-like abilities, +3 Fort vs poisons
Weakness light
Speed 20-ft, climb 15-ft
Melee +1 icy burst sickle +11/+6 (1d6+4; +1d10 cold damage on crit) and
+1 spiked light wooden shieldRanged +1 shortspear (thrown) +9 (1d6+4; RI 20-ft)
+1 sling +9/+4 (1d4+4; RI 50-ft)
Base Atk +7;
Grp +10
Atk Options +1 att vs goblinoids
+1 att vs orcs
Def Options +4 vs bull rushes, trips
Special Actions spontaneous casting (
summon nature's ally), wild shape 4/day
Combat gear 20 mwk sling bullets, 3
potions of cure light wounds
Spells prepared (CL 10th):
5th (DC 18) -
transmute mud to rock, transmute rock to mud
4th (DC 17) -
rusting grasp x2,
spike stones
3rd (DC 16) -
contagion, cure moderate wounds, meld into stone, plant growth
2nd (DC 15) -
barkskin, bull's strength, flame blade, heat metal, resist energy
1st (DC 14) -
cure light wounds, faerie fire, goodberry, jump, longstrider
0 (DC 13) -
create water, detect magic x2,
guidance, mending x2
Abilities Str 16, Dex 13, Con 14, Int 10, Wis 17, Cha 6
SQ animal companion, ignore encumbrance, light sensitivity, nature sense, resist nature's lure, stability, stonecunning, trackless step, wild empathy, wild shape, woodland stride
Feats Animal Affinity, Improved Bull Rush, Natural Spell, Power Attack
Skills Appraise +0 (+2 on Gemcutting items, +2 on stone or metal items), Balance -2, Bluff -2, Climb +0, Concentration +12 (10 ranks), Craft (gemcutting) +10 (6 ranks), Craft +2 (+4 on stone or metal items), Diplomacy -2, Disguise -2, Escape Artist -2, Forgery +0, Gather Information -2, Handle Animal +13 (13 ranks), Heal +5 (2 ranks), Hide -2, Intimidate -2, Jump -6, Knowledge (nature) +15 (13 ranks), Listen +3, Move Silently -2, Perform -2, Ride +5, Search +0, Sense Motive +3, Spellcraft +4 (4 ranks), Spot +3, Survival +9 (4 ranks), Swim -3, Use Rope +1
Possessions combat gear plus
+1 spiked light wooden shield, +2 studded leather armor, gauntlets of ogre power, necklace of adaptation, slippers of spider climbing, explorer's outfit, backpack (mwk artisan's tools, waterskin), belt pouch (5 emeralds {500 gp ea}, 3 pp, 9 gp, 7 sp, 8 cp), belt pouch (20 mwk sling bullets, whetstone), spell component pouch x5, tanglefoot bag
Armor Proficiencies: Light, Medium, Shield (non tower) (non-metal).
Weapon Proficiencies: Club, dagger, dart, quarterstaff, scimitar, shortspear, sickle, sling, spear.
Animal companion:
- Link (Ex): Halva can handle her animal companion as a free action, or push it as a move action (1d20+14).
- Share Spells (Ex): At Halva's option, she may have any spell she casts upon herself also affect her animal companion. Additionally, Halva may cast a spell with a target of "You" on her animal companion instead of herself.
- Evasion (Ex): If an animal companion is subjected to an attack that normally allows a Reflex saving throw for half damage, it takes no damage if it makes a successful saving throw.
Ignore encumbrance: Halva can move at base speed even when carrying a medium or heavy load.
Light sensitivity (Ex): Halva is dazzled in bright sunlight or within the radius of a
sunlight spell.
Nature sense (Ex): Halva gains a +2 on Knowledge (nature) and Survival checks.
Resist nature's lure (Ex): Halva gains a +4 bonus on saving throws against the spell-like abilities of fey.
Spontaneous casting: Halva can cast a summon nature's ally spell of the same level or lower in place of any spell she has prepared.
Stability: Halva gains a +4 bonus on ability checks against bull rushes and trips as long as she remains on the ground.
Stonecunning: Halva gains a +2 bonus to Search checks to notice unusual stonework or stonework traps.
Trackless Step (Ex): Halva leaves no trail in natural surroundings and cannot be tracked. She may choose to leave a trail if so desired.
Wild Empathy (Ex): Halva can improve the attitude of an Animal (1d20+10), or a Magical Beast with an Intelligence score of at least 2 (1d20+6).
Wild Shape (Su): 4/day, Halva can polymorph into any small, medium or large Animal.
Woodland Stride (Ex): Halva can move through any sort of undergrowth at normal speed without taking damage or suffering impairment.
Height 3-ft 10-in;
Weight 118 lbs.;
Hair gray;
Skin gray;
Age 65;