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Cultist of Nerull

Human Cleric 3/Rogue 3
NE Medium humanoid
Init +0; Senses Listen +6, Spot +6
Languages Common

AC 13, touch 10, flat-footed 13
hp 36 (6 HD)
Resist evasion
Fort +7, Ref +5, Will +8
Speed 30-ft (6 sq)
Melee +1 scythe +7 (2d4+2/x4)
Base Atk +4; Grp +5
Atk Options sneak attack +2d6
Special Actions command undead 4/day (+1, 2d6+4, 3rd), death touch 1/day (3d6)
Combat gear potion of pass without trace, potion of sanctuary
Spells prepared (CL 3rd):
2nd (DC 15) - enthrall, invisibility (d), undetectable alignment
1st (DC 14) - cause fear (d), command, cure light wounds, entropic shield
0 (DC 13) - create water, detect poison, guidance, mending
(d): Domain spell. Domains: Death, Trickery

Abilities Str 13, Dex 10, Con 14, Int 8, Wis 16, Cha 12
SQ trap sense +1, trapfinding
Feats Combat Casting, Martial Weapon Proficiency (scythe), Skill Focus (Bluff), Weapon Focus (scythe)
Skills Bluff +13, Concentration +8, Diplomacy +3, Disguise +7 (+9 to act in character), Intimidate +3, Knowledge (local) +2, Knowledge (religion) +2, Listen +6, Spot +6, Use Rope +3
Possessions combat gear plus +1 leather armor, +1 scythe, cloak of resistance +1, phylactery of faithfulness, 40 gp

Patron Deity Nerull,

CR 6

Encounter Treasure

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Race keywords: Human
Class keywords: Cleric, Cleric (Nerull), Rogue
Sourcebooks: Dungeon Master's Guide II, Player's Handbook
Campaign: Greyhawk

— Contributed by Guild Lieutenant Guildmaster

 

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