Ultimate Magus (Band of Boccob)
Male Human Sorcerer 1 / Wizard 4 / Ultimate Magus 3
LN Medium Humanoid
Listen +0, Spot +0
Common, Draconic, Elven
17 (+4 Armor, +1 Dex, +1 Natural, +1 Deflection), touch 12, flat-footed 16
30 (8 HD)
Mwk Light Crossbow +5 (1d8, 19-20/x2)Melee
Longspear +2 (1d8-1, 20/x3)
Augment Casting (4/day)
Mwk Light Crossbow (335 gp), Longspear (5 gp), Ring of Protection +1
(2,000 gp), Amulet of Natural Armor +1
(2,000 gp), Potion of Cure Moderate Wounds
(300 gp), Scroll of False Life
Sorcerer Spells Known (As 4th level Sorcerer, CL 9th):
2nd (4/day, DC 15) -- Seeking Ray
1st (7*/day, DC 14) -- Mage Armor*, Magic MissileB, Orb of Electricity, lesser, Shield
0 (6/day, DC 13) -- Detect Magic, Electric Jolt, Light, Mage Hand, Open/Close, Prestidigitation
* Assume Mage Armor
has been cast, and adjust spells/day depending on the time of day.
Wizard Spells Prepared (As 6th level Wizard, CL 7th):
3rd (3/day, DC 16) -- Chain Missile, Dispel Magic, Displacement
2nd (4/day, DC 15) -- Arcane Turmoil, Cloud of Knives, Mirror Image, Web
1st (4/day, DC 14) -- Color Spray, Expeditious Retreat, Grease, Orb of Sound, lesser
0 (4/day, DC 13) -- Acid Splash, Daze, Disrupt Undead, Ray of Frost
Str 8, Dex 13, Con 12, Int 17, Wis 10, Cha 16
Combat Casting, Empower Spell, Extend Spell, Practiced Spellcaster (Sorcerer), Scribe ScrollB
Bluff +8, Concentration +12, Diplomacy +10, Knowledge (Arcana) +11, Knowledge (Nobility and Royalty) +8, Knowledge (The Planes) +4, Listen +0, Spellcraft +14, Spot +0, Use Magic Device +14 (+16 scrolls)
combat gear plus 20 gp, 19 pp, Cloak of Charisma +2
3rd -- All prepared, plus Haste
2nd -- All prepared, plus False Life, Scorching Ray
1st -- All prepared, plus Alarm, Magic Missile, Protection from Evil
0 -- All PHB Cantrips.
Arcane Spell Power
: At 1st level of Ultimate Magus, Caster level for all arcane spells increased by 1.
Expanded Spell Knolwedge
: At 2nd level of Ultimate Magus, added Magic Missile
to Sorcerer spells known.
(4/day): At 3rd level of Ultimate Magus, gained ability to sacrifice a spell or spells slot from one class to apply the effect of a metamagic feat that he knows to a spell cast using another arcane class (ie: use a sorcerer slot to apply an empower or extend on a wizard spell being cast, or vice versa). The level of the spell to be augmented can only be 1st level or lower. The level fo the spell or spell slot sacrificed must equal or exceed the spell level adjustment of the metamagic feat (ie: 1st level or higher to Extend a spell, 2nd level or higher for Empower). He can't use this ability to augment a spell already affected by a metamagic feat.