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Advanced Nycaloth

Advanced Nycaloth
NE Large Outsider (Evil, Extraplanar, Yugoloth)
Init +2; Senses Darkvision 60 ft; Listen +22, Spot +25
Languages Abyssal, Draconic, Infernal; Telepathy 100 ft

AC 24, touch 11, flat-footed 22
hp 230 (20 HD); 10/good
Immune poison, acid; SR 30
Resist cold 10, fire 10, electricity 10
Fort +19, Ref +14, Will +14
Speed 40 ft, fly 90 ft (good)
Melee +2 greataxe +25/+20/+15 (3d6+17/x3)*
claws +17/+17 (1d6+6 plus bleeding)*
Space/Reach 10 ft / 10 ft
Base Atk +20; Grp +29
Atk Options Flyby Attack, Large and In Charge, Mobility, Power Attack
(* attacks assume Power Attack at -3)
Special Actions Bleeding Wounds, Rake +22 (1d6+6)*, Improved Grab, Liftoff, Summon Yugoloth
Spell-Like Abilities at will -- deeper darkness, desecrate, feat (DC 17), invisibility, mirror image, see invisibility, greater teleport (self plus 50 pounds of objects only)

Abilities Str 22, Dex 14, Con 25, Int 13, Wis 10, Cha 16
SQ Darkvision 60 ft, Outsider Traits, Telepathy 100 ft
Feats Alertness, Flyby Attack, Improved Natural Armor, Iron Will, Large and In Charge, Mobility, Power Attack, Weapon Focus (greataxe)
Skills Bluff +16, Concentration +20, Diplomacy +16, Hide +8, Intimidate +30, Jump +19, Knowledge (arcana) +14, Knowledge (history) +13, Knowledge (the planes) +14, Listen +22, Move Silently +12, Search +14, Sense Motive +16, Spellcraft +14, Spot +25
Possessions Large Greataxe +2
Bleeding Wounds (Ex): A wound from a nycalothís claw attack continues to bleed after the injury was inflicted. Each wound bleeds for 1 point of damage per round thereafter. Multiple claw wounds result in cumulative bleeding loss (two wounds deal 2 points of damage per round, and so on). The bleeding can be stopped only by a successful DC 15 Heal check or the application of any cure spell or other healing spell (heal, mass heal, and so on).
Improved Grab (Ex): To use this ability, a nycaloth must hit with both claw attacks. It can then attempt to start a grapple as a free action without provoking attacks of opportunity. If it wins the grapple check, it establishes a hold and can attempt to either deal damage with its claws, rake the grappled target (see below), or use its liftoff ability (see below).
Liftoff (Ex): A nycaloth can only use this ability when airborne. A nycaloth that gets a hold on a nonflying opponent of Medium or smaller size can ascend with the grappled creature. When carrying a medium load ( acreature weighing between 267 and 532 pounds), the nycalothís fly speed drops to 60 feet and it takes a -3 penalty on Hide and Move Silently checks; these penalties worsen to a -6 with a heavy load (a creature weighing between 533 and 800 pounds). A nycaloth canít carry a load of more than 800 pounds.
Rake (Ex): Attack bonus +22, damage 1d6+6. A nycaloth that gets a hold can make two rake attacks with its hind legs. This includes using the Power Attack feat to take a -3 penalty on its attack rolls and gain +3 on damage rolls.
Summon Yugoloth (Ex): Once per day, a nycaloth can attempt to summon another nycaloth or 1d3 mezzoloths with a 30% chance of success.
Immunities (Ex): Nycaloths are immune to poison and acid.
Telepathy (Su): Nycaloths can communicate telepathically with any creature within 100 feet that has a language.

CR 13

Encounter Treasure

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Race keywords: Nycaloth, Yugoloth, Yugoloth, Nycaloth
Class keywords:
Sourcebooks: Monster Manual III

— Contributed by Guild Lieutenant Guildmaster

 

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