Male Advanced Imp
LE Tiny Outsider (Evil, Extraplanar, Lawful)
Darkvision 60-ft; Listen +9, Spot +9
Infernal, Celestial, Draconic
20 (+2 size, +3 Dex, +5 natural), touch 15, flat-footed 17
16 (6 HD); DR 5/good or silver, fast healing 2
Acid 10, cold 10, fire 5
20-ft, fly 50-ft (perfect)
Sting +8 melee (1d4 plus poison)
Small Dagger of life stealing
Small +1 dagger of wounding
Poison, spell-like abilities
2 smokesticks, 2 tanglefoot bags, potion of gaseous form, potion of magic circle against good
Spell-Like Abilities At will
(CL 6th) - detect good, detect magic, invisibility
(self only); 1/day—suggestion (DC 15). The save DC is Charisma-based.
(CL 12th) - Archade can use commune
to ask six questions.
Str 10, Dex 17, Con 10, Int 14, Wis 12, Cha 14
An imp’s natural weapons, as well as any weapons it wields, are treated as evil-aligned and lawful-aligned for the purpose of overcoming damage reduction.
Injury, Fortitude DC 13, initial damage 1d4 Dex, secondary damage 2d4 Dex. The save DC is Constitution-based and includes a +2 racial bonus.
Dodge, Weapon Finesse, Weapon Focus (Dagger)
Bluff +6, Diplomacy +8, Gather Information +6, Hide +18, Knowledge (Arcana) +8, Knowledge (The Planes) +8, Listen +9, Move Silently +9, Search +8, Spellcraft +8, Spot +9, Survival +2 (+4 following tracks)
combat gear plus tome of clear thought +4
(used), 50 pp, deep green spinel (40 gp), smoky quartz (40 gp), tiger eye turquoise (13 gp)
Alternate Form (Su)
Archade can assume another form at will as a standard action. Archade can assume all of the forms from the following list: Small or Medium monstrous spider, raven, rat, and boar.
Dagger of life stealing:
a +2 black iron dagger bestows a negative level when it deals a critical hit. Archade gains 1d6 temporary hit points each time a negative level is bestowed on another. These temporary hit points last for 24 hours. One day after being struck, subjects must make a DC 16 Fortitude save for each negative level or lose a character level.