Astropolis the Necromancer
Male Human Death Master 20
NE Medium Undead
darkvision 60-ft; Listen +21, Spot +21
overwhelming evil, fear (Will DC 25)
Common, Infernal, Abyssal, Celestial, Undercommon, Elven, Giant
27 (+3 Dex,+5 armor, +2 defl,+7 natural), touch 15, flat-footed 24
160 (20 HD); DR 15/Bludgeoning and magic
cold, electricity, polymorph, undead traits
turn resistance +4
Melee +3 scimitar
touch +16Ranged +1 light crossbow +19
rebuke undead, Sustenance of the Dead
Combat gear staff of necromancy
9th (DC 29) - dominate monster, etherealness, shapechange, wail of the banshee
8th (DC 28) - create greater undead, mass charm monster, mass inflict critical wounds, unholy aura
7th (DC 27) - destruction, greater scrying, mass inflict serious wounds, power word (blind), true seeing
6th (DC 26) - acid fog, blade barrier, greater dispel magic, harm, word of recall
5th (DC 25) - cloudkill, cone of cold, create undead, slay living, wall of stone
4th (DC 24) - charm monster, enervation, ice storm, inflict critical wounds, phantasmal killer
3rd (DC 23) - dispel magic, inflict serious wounds, slow, stinking cloud, speak with dead, vampiric touch
2nd (DC 22) - animate dead, blindness/deafness, Tasha's hideous laughter, see invisibility, spider climb, web
1st (DC 21) - entropic shield, identify, inflict light wounds, ray of enfeeblement, shield, unseen servant
0 (DC 20) - arcane mark, detect magic, inflict light wounds, light
Str 12, Dex 16, Con 16, Int 22, Wis 15, Cha 18
Master of the dead, Aspect of the Dead, Lichdom
Bolster Resistance, Corpsecrafter, Deadly Chill, Destruction Retribution, Extra Turning, Necromantic Might, Necromantic Presence, Quicken Turning
Concentration +23, Heal +5, Hide +11, Knowledge (arcana) +29, Knowledge (religion) +29, Knowledge (the planes) +29, Listen +21, Move Silently +11, Search +12, Sense Motive +12, Spellcraft +29, Spot +21, Tumble +14
combat gear plus amulet of natural armor +2, bracers of armor +5, ring of protection +2, headband of intellect +6, cloak of resistance +5, gloves of dexterity +6, ring of wizardry III
, 1200 gp
Aspect of the Dead (Su)
: At 15th level, the death master has proven himself as a mighty servant of Orcus. As a reward, the lord of undead grants him several of the defenses and abilities of the living dead. The death master gains darkvision with a range of 60 feet, immunity to all mind-affecting effects, and immunity against poison, sleep effects, paralysis, stunning, disease, and death effects.
: At 20th level, the death master gains the lich template. Having proved himself as one of Orcus's most treasured followers, the death master attains the mantle of undeath. Even nonhumanoid death masters gain this template, although usually they are ineligible for it. Already undead death masters gain the lich's benefits listed under armor class, special attacks, turn resistance, damage reduction, abilities, and skills. These granted abilities stack with any the undead death master already possessed.
Master of the Dead (Su)
: As a herald of Orcus, the death master is the unquestioned master of the living dead. An undead creature must make a Will save (DC 10 + half the death master's level + his Charisma modifier) in order to attack him in any way. If this save fails, the undead creature cannot take any aggressive action against the death master for 24 hours. If the undead creature succeeds in this save, it can act normally for 24 hours. After this time, it must save again. While under the effects of this ability, an undead creature cannot take any direct action against the death master, but it could order its minions to attack, cast spells to boost its allies who can attack the death master, and so on. Undead creatures that lack Intelligence scores automatically fail this save unless another creature controls them, such as a cleric who channels negative energy. In this case, the creature that controls the unintelligent undead makes a save on its behalf.
Sustenance of the Dead (Su)
: A l0th-level death master gains power from the negative energy that infuses undead creatures. Once per round as a free action the death master can draw energy from a single undead creature he controls. The undead creature must be within 60 feet of the death master. When the death master user this power, he reduces the undead creature to a pile of dust and gains 2 temporary hit points per Hit Die of the undead creature. These temporary hit points fade after 1 hour. An undead creature with an Intelligence score can make a Will save (DC 10 + half the death master's level + his Charisma modifier) to avoid destruction. If the save succeeds, the death master gains no temporary hit points. The undead creature survives and is no longer under the death master's control. The death master can attempt to rebuke the newly independent creature as normal.
Undead creatures that lack Intelligence scores gain no saving throw against this ability.
white taught ;