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Street Ninja Leader

Human Ninja 6
NE Medium Humanoid (Human)
Init +2; Senses Listen +10, Spot +10
Languages Common, Halfling

AC 17 (+2 Dex, +3 Wis, +1 Ninja, +1 Defl), touch 17, flat footed 15
hp 23 (6 HD)
Fort +2, Ref +7, Will +5 Will +7 when ki power unspent

Speed 30-ft
Ranged shuriken +6 (1d2-1 plus poison, RI 10-ft)
Melee mwk nunchuku +7 (1d6-1)
Base Atk +4; Grp +4
Atk Options Sudden Strike +3d6, Ki Power (6/day), Ghost Step (Invisible)
Def Options Ki Dodge
Special Actions Skill Trick: Group Fake-Out
Combat gear potion of mage armor, potion of cat's grace (CL 5th), potion of owl's wisdom (CL 5th), 7 poisoned shuriken (sassone leaf residue)

Abilities Str 8, Dex 14, Con 10, Int 13, Wis 16, Cha 12
SQ Poison Use, Trapfinding
Feats Combat Expertise, Improved Feint, Poison Expert (Contact), Weapon Finesse
Skills Balance +10, Bluff +10, Climb +6, Craft (Poisonmaking) +8, Diplomacy +3, Disguise +1 (+3 acting), Hide +10, Intimidate +3, Jump +3 (no running start req’d, +6 if running start), Listen +10, Move Silently +10, Sleight of Hand +11, Spot +10, Tumble +10
Possessions combat gear plus ring of protection +1, noble's outfit

CR 6

Encounter Treasure

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Race keywords: Ninja
Class keywords: Human
Sourcebooks: Complete Adventurer, Complete Scoundrel, Dungeon Master's Guide, Player's Handbook

— Contributed by Guild Lieutenant Guildmaster

 

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