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Archmistress of Force Magic

Female Human Evoker 6 / Force Missile Mage 5 / Argent Savant 5 / Archmage 4
LN Medium Humanoid
Init +7; Senses Listen +10, Spot +18
Languages Common, Auran, Draconic

AC 22 (+2 Natural, +2 Deflection, +2 Dex, +6 Armor), touch 14, flat-footed 20
hp 74 (16 HD)
SR 18
Fort +11, Ref +12, Will +20
Speed 30 ft
Ranged masterwork light crossbow +13 (1d8, 19-20/x2) or
invisible needle +14 (7d4 force, 35 ft range, as long as Mordenkainen's sword is prepared) or
arcane fire +12 ranged touch (4d6+ level of spell x 1d6) or
ranged spell +12 (+14 if ranged force spell)
Melee +1 quarterstaff +11/+6 (1d6+2)
Base Atk +9; Grp +10
Atk Options unbind force
Def Options Combat Casting, swift shield
Combat gear bracers of the entangling blast, wand of knock (Charges: 12), wand of fly (Charges: 14), pearl of power (1st), pearl of power (2nd), pearl of power (3rd), scroll of protection from arrows expeditious retreat, potion of blur, lesser metamagic rod of empower, lesser metamagic rod of maximize
Spells prepared (CL 19, CL 21 vs Spell Resistance):
9th -- absorption, meteor swarmE (DC 28).
8th -- lightning ringE, polar rayE, summon monster VIII, sunburstE (DC 27).
7th -- arcane sight, Bigby's grasping handE,F, Mordenkainen's swordE,F, project image (DC 26).
6th -- Bigby's forceful handE,F, disintegrate (DC 24), greater dispel magic, mislead (DC 25).
5th -- cone of coldE (DC 24), telekinesis, teleport, wall of forceE,F.
4th -- dimension door, fire shieldE, greater invisibility, orb of forceF (x3), shoutE (DC 23).
3rd -- chain missileE,F (x2) , fireballE (x2, DC 22), haste, lightning boltE (DC 22), rainbow blastE (DC 22).
2nd -- blast of forceE,F (x2, DC 21), mirror image (x2), scorching rayE, see invisibility, web (DC 20).
1st -- mage armorF (already cast, included above), magic missileE,F (x5).
0 -- detect magic, flareE (DC 19), mage hand, open/close, prestidigitation.
E: Evocation specialization spells; opposition schools of Necromancy and Enchantment.
F: Force spell, CL 20, CL 22 vs Spell Resistance.
Spell-Like Abilities Swift Shield: (1/day) Cast a shield as a swift action.

Abilities Str 12, Dex 16, Con 15, Int 26, Wis 8, Cha 10
SQ bonus missiles (two), energy missile, force specialization, high arcana, overpowering missile, spells
Feats Able Learner, Combat Casting, Craft Rod, Greater Spell Focus (Evocation), Improved Initiative, Invisible NeedleB, Scribe ScrollB, Skill Focus (Spellcraft), Spell Focus (Evocation), Spell Focus (Illusion)
Skills Balance +16, Concentration +25 (+29 casting defensively), Heal +1, Jump +21, Knowledge (arcana) +31, Listen +10, Search +18, Spellcraft +36, Spot +18, Tumble +16
Possessions combat gear plus minor cloak of displacement, robe of the archmagi (gray), +1 quarterstaff, masterwork light crossbow, amulet of natural armor +2, ring of protection +2, healing belt of constitution +2, headband of intellect +6, gloves of dexterity +2, boots of striding and springing, ring of counterspells (Greater Dispel Magic currently stored inside), miniature platinum sword (worth 250 gp), 85 pp, 310 gp.
Spellbook All prepared spells, plus
9th -- Bigby's crushing handE,F, time stop
6th -- chain lightningE
3rd -- dispel magic, fly
2nd -- protection from arrows
1st -- burning handsE, expeditious retreat, ice daggerE, persistent bladeE,F, ray of flameE, shieldF, true strike
0 -- All PHB Cantrips, except for Necromancy and Enchantment spells.
E: Evocation specialization spells; opposition schools of Necromancy and Enchantment.
F: Force spell, CL 20, CL 22 vs Spell Resistance.
Ablate Force: The Mistress subtracts 4 from damage dealt to her by any force spell or effect. A force spell producing multiple attacks, such as magic missile, is considered a single attack for this purpose.
Bonus Missile: When casting magic missile, the Mistress creates two bonus missiles.
Enduring Force: Force spells cast by the Mistress have their duration doubled, as if the Extend Spell feat was used on them (without increasing the spell slot). In addition, the DC required to counter or dispel the Mistress's force spells increases by 4.
Energy Missile: The Mistress can choose to the add acid, cold, electricity, or fire descriptor to her magic missile, dealing that type of damage with all missiles created with that casting. They are still considered a force effect, but the damage is of the appropriate type of energy.
Force Armor: When casting a force spell that grants an armor or shield bonus to Armor Class, she increases the bonus by 2.
Force Specialization: The Mistress gains a +2 competence bonus on attack rolls made with force spells, and adds +1 bonus to each die of damage dealt by force descriptor spells. If the force spell doesn't deal damage expressed by dice, she adds only a +1 bonus to the total damage dealt.
High Arcana (Ex): The Mistress has learned the following: arcane fire, mastery of elements, mastery of shaping, and spell power.
Overpowering Missile: The Mistress gains a +2 bonus to her caster level checks for the purposes of penetrating a creature's spell resistance when casting magic missile spells. In addition, her magic missile spells may affect creatures specifically warded against them if she makes a caster level check versus the caster level of the shield spell, or against DC 20 in the case of a brooch of shielding.
Reflective Shield: For the purposes of being affected by magic missile spells, the Mistress is always under the effect of a spell turning effect.
Still Missile: The Mistress can cast magic missile without somatic components.
Unbind Force: The Mistress, as a standard action, can dispel a single force spell or effect within 60 feet (even those immune to dispel magic, such as wall of force). If she succeeds on a caster level check (DC 11 + opposing caster's level), the force effect is unbound. This dispels the effect and and deals 1d6 points of force damage per level of the dispelled spell to all creatures and objects within 10 feet of the unbound spell.
Height 5 ft 8 in; Weight 155 lbs.; Hair Brown; Skin Tanned; Eyes Brown; Age 34; Patron Deity Boccob,

CR 20

Encounter Treasure

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Race keywords: Human
Class keywords: Archmage, Argent Savant, Evoker, Force Missile Mage, Wizard, Wizard, Evoker
Sourcebooks: Complete Mage, Dragon Compendium Volume I, Dungeon Master's Guide, Magic Item Compendium, Player's Handbook, Player's Handbook II, Races of Destiny, Spell Compendium
Campaign: Greyhawk

— Contributed by Guild Lieutenant Guildmaster

 

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