Copper Blood Sorcerer
Male Human Sorcerer 6
CN Medium Humanoid
Init +2;
Senses Blindsense 20', Darkvision 60', Low-Light Vision; Listen +3, Spot +3
Languages Common, Draconic
AC 17 (+4 Armor, +1 Natural, +2 Dex), Touch 12, Flat-Footed 15
hp 22 (6 HD)
Fort +3,
Ref +4,
Will +4
+4 vs Paralysis, Sleep, and Acid
Speed 30 ft
Ranged Mwk Light Crossbow +6 (1d8, 19-20/x2)
Melee Longspear +3 (1d8, 20/x3)
Base Atk +3;
Grp +3
Atk Options Spells, Draconic Breath, Copper Dragon Lineage
Def Options Spells
Combat gear Arcanist's Gloves (500 gp),
Healing Belt (750 gp), Wand of
Web (Charges: 14) (1260 gp), Scrolls of
Cat`s Grace (150 gp),
False Life (150 gp), and
Gaseous Form (375 gp).
Spells known Sorcerer Spells Known (CL 6th):
3rd (4/day, DC 16) --
Fly.
2nd (6/day, DC 15) --
Arcane Turmoil, Mirror Image.
1st (6*/day, DC 14) --
Cause Fear, Mage Armor *(already cast), Magic Missile, Shield.
0 (6/day, DC 13) --
Daze, Detect Magic, Flare, Mage Hand, Prestidigitation, Ray of Frost, Read Magic.
Abilities Str 10, Dex 14, Con 12, Int 13, Wis 8, Cha 16
Feats Copper Dragon Lineage, Draconic Breath, Draconic Heritage (Copper), Draconic Senses
Skills Bluff +12, Concentration +10, Diplomacy +4, Disguise +2 (+4 Acting), Heal +1, Hide +11, Intimidate +4, Knowledge (Arcana) +6, Listen +3, Search +5, Spellcraft +7, Spot +3
Possessions combat gear plus 5 gp, Spell Component Pouch (5 gp), Masterwork Light Crossbow (335 gp), Longspear (5 gp),
Amulet of Natural Armor +1 (1,000 gp).
Copper Dragon Lineage: As a full-round action, this feat allows the Copper Blood Sorcerer to convert a spell slot to create a 20 foot radius burst of magical energy centred on himself. All enemies in that area are
slowed (as the
slow spell) for a number of rounds equal to the level of the spell slot unless they succeed on a Fortitude save (DC 10 + the spell slot's level + his Charisma modifier).
Draconic Breath: The Draconic Breath feat allows the Copper Blood Sorcerer to convert one of his sorcerer spell slots into a breath weapon attack (in this case, a 60 ft line of acid dealing 2d6 damage per level of the spell slot expended). Any creature in the area can attempt a Reflex save (DC 10 + level of the spell used + Charisma modifier) for half damage.
Height 5 ft 8 in;
Weight 170 lbs.;
Hair Coppery Red;
Skin Tanned;
Eyes Brown;
Age 27;
Patron Deity Bahamut,