Theyrl Deadeye, Sniper
Male Gray Elf Rogue 5/Assassin 1
NE Medium humanoid (elf)
Init +5;
Senses low-light vision; Listen +11, Spot +12
Languages Common, Draconic, Elf, Gnoll, Gnome, Goblin, Orc
AC 18 (+5 Dex, +3 armor), touch 15, flat-footed 13
hp 31 (6 HD)
Immune sleep
Fort +2,
Ref +7,
Will +2
+2 vs. enchantments
Speed 30 ft. (6 squares)
Ranged +1 heavy crossbow +11 (1d10+1 plus poison)
Melee +1 dagger +7 (1d4+3/19-20)
Base Atk +4;
Grp +6
Special Actions death attack (Fort DC 18)
Combat gear 1 bolt covered in Deathblade,
wand of invisibility (23 charges),
potion of cure serious wounds, 20 bolts
Spells known 0th (1/day) -
critical strike, sniper's shot
Abilities Str 14, Dex 20, Con 10, Int 20, Wis 16, Cha 8
SQ evasion, uncanny dodge
Feats Ability Focus (Death Attack), Point Blank Shot, Precise Shot, Weapon Focus (Heavy Crossbow)
Skills Balance +16, Climb +11, Disguise+8, Escape Artist +14, Forgery +13, Hide +19, Jump +13, Listen +11, Move Silently +14, Open Lock +13, Slight of Hand +14, Spot +12, Tumble +15
Possessions combat gear plus
+1 dagger, +1 heavy crossbow, +1 leather armor, cloak of elvenkind, 20 bolts
Sneak Attack (Ex): Theryl deals an extra 4d6 damage against targets that he is flanking or are flat-footed or denied their Dexterity bonus to AC. Creatures immune to critical hits are not affected by sneak attack.
Poison Use (Ex): Theryl does not risk poisoning himself when applying poison to a weapon.
Death Attack (Ex): If Theyrl studies his victim for 3 rounds and then makes a sneak attack with a melee weapon that successfully deals damage, the sneak attack has the additional effect of possibly either paralyzing or killing the target (assassin’s choice). While studying the victim, Theryl can undertake other actions so long as his attention stays focused on the target and the target does not detect the assassin or recognize the assassin as an enemy. If the victim of such an attack fails a Fortitude save (DC 18) against the kill effect, she dies. If the saving throw fails against the paralysis effect, the victim is rendered helpless and unable to act for 1d6+1 rounds. If the victim’s saving throw succeeds, the attack is just a normal sneak attack. Once Theryl has completed the 3 rounds of study, he must make the death attack within the next 3 rounds.
If a death attack is attempted and fails (the victim makes her save) or if Theryl does not launch the attack within 3 rounds of completing the study, 3 new rounds of study are required before he can attempt another death attack.
Poison (Ex): One of Theryl's bolts is covered in Deathblade (Fort DC 20, 1d6 con/2d6 con)
Height 5'2";
Weight 121 lbs.;
Hair Black;
Skin Very pale;
Age 237;