Apprentice Abjurer
Female Human Abjurer 1
LN Medium Humanoid
Init +2;
Senses Listen +3 (+5 with familiar), Spot +3 (+5 with familiar)
Languages Common, Elven, Draconic
AC 12 (+2 Dex), Touch 12, Flat-Footed 10
hp 5 (1 HD)
Fort +3,
Ref +2,
Will +4
Speed 30 ft
Ranged Light Crossbow +2 (1d8, 19-20/x2)
Melee Quarterstaff -1 (1d6-1)
Base Atk +0;
Grp -1
Def Options Energy Abjuration
Combat gear Wand of Magic Missile (12 charges, 180 gp),
Wand of Mage Armor (7 charges, 105 gp),
Potion of Cure Light Wounds (50 gp),
Arcanist`s Gloves (500 gp), Quarterstaff, Light Crossbow
Spells prepared 1st (DC 13) --
Magic Missile, Protection from EvilA, ShieldA.
0 (DC 12) --
Acid Splash, Flare, Ray of Frost, ResistanceA.
A denotes specialty Abjuration spell, opposition schools of Necromancy and Enchantment.
Abilities Str 8, Dex 14, Con 12, Int 15, Wis 13, Cha 10
Feats Alertness
B (when familiar is in range), Combat Casting, Energy Abjuration, Scribe Scroll
Skills Concentration +5 (+9 casting defensively), Knowledge (Arcana) +6, Listen +3 (+5 with familiar), Spellcraft +6, Spot +3 (+5 with familiar)
Possessions combat gear plus Spell component pouch (5 gp), Spellbook, Quarterstaff, Light Crossbow (35 gp),
Scroll of Alarm (25 gp)
Spellbook 1st -- All prepared, plus
Mage Armor, Alarm.
0 -- All except Enchantment and Necromancy.
Call Familiar (currently a Rat)
Height 5 ft 2 in;
Weight 133 lbs.;
Hair Blond;
Skin Pale;
Eyes Brown;
Age 21;
Patron Deity Boccob,