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Apprentice Abjurer

Female Human Abjurer 1
LN Medium Humanoid
Init +2; Senses Listen +3 (+5 with familiar), Spot +3 (+5 with familiar)
Languages Common, Elven, Draconic

AC 12 (+2 Dex), Touch 12, Flat-Footed 10
hp 5 (1 HD)
Fort +3, Ref +2, Will +4
Speed 30 ft
Ranged Light Crossbow +2 (1d8, 19-20/x2)
Melee Quarterstaff -1 (1d6-1)
Base Atk +0; Grp -1
Def Options Energy Abjuration
Combat gear Wand of Magic Missile (12 charges, 180 gp), Wand of Mage Armor (7 charges, 105 gp), Potion of Cure Light Wounds (50 gp), Arcanist`s Gloves (500 gp), Quarterstaff, Light Crossbow
Spells prepared 1st (DC 13) -- Magic Missile, Protection from EvilA, ShieldA.
0 (DC 12) -- Acid Splash, Flare, Ray of Frost, ResistanceA.
A denotes specialty Abjuration spell, opposition schools of Necromancy and Enchantment.

Abilities Str 8, Dex 14, Con 12, Int 15, Wis 13, Cha 10
Feats AlertnessB (when familiar is in range), Combat Casting, Energy Abjuration, Scribe Scroll
Skills Concentration +5 (+9 casting defensively), Knowledge (Arcana) +6, Listen +3 (+5 with familiar), Spellcraft +6, Spot +3 (+5 with familiar)
Possessions combat gear plus Spell component pouch (5 gp), Spellbook, Quarterstaff, Light Crossbow (35 gp), Scroll of Alarm (25 gp)
Spellbook 1st -- All prepared, plus Mage Armor, Alarm.
0 -- All except Enchantment and Necromancy.
Call Familiar (currently a Rat)
Height 5 ft 2 in; Weight 133 lbs.; Hair Blond; Skin Pale; Eyes Brown; Age 21; Patron Deity Boccob,

CR 1

Encounter Treasure

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Race keywords: Human
Class keywords: Abjurer, Wizard, Wizard, Abjurer
Sourcebooks: Complete Mage, Dungeon Master's Guide, Magic Item Compendium, Player's Handbook

— Contributed by Guild Lieutenant Guildmaster


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