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Apprentice Conjurer

Male Human Conjurer 1
N Medium Humanoid
Init +2; Senses Listen -1, Spot -1
Languages Common, Fiendish, Celestial

AC 12 (+2 Dex), Touch 12, Flat-Footed 10
hp 5 (1 HD)
Fort +1, Ref +2, Will +1
Speed 30 ft
Ranged Light Crossbow +2 (1d8, 19-20/x2)
Melee Quarterstaff +1 (1d6+1)
Base Atk +0; Grp +1
Combat gear Wand of Mage Armor (Charges: 12) (180 gp), Arcanist`s Gloves (500 gp), Potion of Cure Light Wounds (50 gp), Scroll of Shield (25 gp), Wand of Orb of Sound, Lesser (Charges: 7) (105 gp), Quarterstaff (0 gp), Crossbow, light (35 gp)
Spells prepared 1st (DC 13) -- GreaseC (DC 14), Orb of Electricity, LesserC, Summon Monster IC.
0 (DC 12) -- Acid SplashC, Daze, Mage Hand, Resistance.
C denotes Conjuration spell; opposed schools of Necromancy and Evocation.

Abilities Str 12, Dex 14, Con 13, Int 15, Wis 8, Cha 10
Feats Augment SummoningH, Scribe ScrollB, Spell Focus (Conjuration)
Skills Concentration +5, Craft (Alchemy) +6, Knowledge (Arcana) +6, Knowledge (The Planes) +6, Listen -1, Spellcraft +6, Spot -1
Possessions combat gear plus Spell component pouch (5 gp)
Spellbook 1st -- All prepared, plus Mage ArmorC, Shield.
0 -- All PHB cantrips, except for Necromancy and Evocation.
C denotes Conjuration spells.

Height 5 ft 7; Weight 174 lbs.; Hair Sandy; Skin Ruddy; Eyes Brown; Age 22; Patron Deity Boccob,

CR 1

Encounter Treasure

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Race keywords: Human
Class keywords: Conjurer, Wizard, Wizard, Conjurer
Sourcebooks: Dungeon Master's Guide, Magic Item Compendium, Player's Handbook, Spell Compendium

— Contributed by Guild Lieutenant Guildmaster

 

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