CE Gargantuan Outsider (Native)
Darkvision 60', Blindsight 60'; Listen +9, Spot +23
28 (-4 Size, +2 Dex, +20 Natural); Touch 8, Flat-Footed 26
525 (30 HD); DR 10/Magic
Partial Electricity Immunity, Immunity to Poison;
Fire Resistance 30, Acid Resistance 10, Electricity Resistance 10
20 ft., Swim 50 ft.
6 Tentacles +37/+37/+37/+37/+37/+37 (3d6+18)
Tongue +34 (2d6+9)
Bite +34 (3d6+27 / 15-20 x2)
20 ft x 20 ft / 20 ft (40 ft with Tongue)
Constrict 3d6+17 (Tentacle) or 2d6+8 (Tongue), improved grab, powerful bite, swallow whole, true strike
Str 46, Dex 14, Con 34, Int 1, Wis 20, Cha 15
Alertness, Great Fortitude, Improved Critical (bite), Improved Initiative, Improved Natural Armor, Improved Natural Attack (tentacle), Improved Toughness, Iron Will, Multiattack, Skill Focus (Hide), Weapon Focus (tentacle)
Hide+10, Jump +25, Listen +9, Spot +23
Improved Grab (Ex):
To use this ability, the froghemoth must hit with its tentacle or tongue attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and immediately inflicts constriction damage. It can attempt to swallow whole a grappled opponent in the following round.
Powerful Bite (Ex):
A froghemoth's jaws are extraordinarily powerful. Even though its bite is a secondary attack, it applies 1-1/2 times its Strength modifier to damage done with its bite. Its bite threatens a critical hit on a natural roll of 18-20.
Swallow Whole (Ex):
A froghemoth can try to swallow a grabbed opponent of up to two size categories smaller by making a successful grapple check. Once inside, the victim takes 3d6+17 points of bludgeoning damage plus 1d8+4 points of acid damage per round. A swallowed creature can cut its way out using a light slashing or piercing weapon by dealing 25 points of damage to the froghemoth's stomach (AC 15). Once the creature exits, muscular action closes the hole; another swallowed opponent must cut its own way out. A Gargantuan froghemoth's stomach can hold 6 Medium, 12 Small, 24 Tiny, 48 Diminutive, or 96 Fine or smaller opponents.
Partial Electrical Immunity (Ex):
The froghemoth is partially immune to electrical damage. Each time it would normally take damage from an electrical attack, it takes no damage but is instead slowed for 1 round. Since it has Electricity Resistance 10, it would be slowed only if it would have normally taken more than 10 points of damage from an electrical attack.
A frogheoth gains a +16 racial bonus on Jump checks. In swampy terrain it gains a +8 racial bonus on hide checks.
True Strike (Su):
Once per day, the creature can make a normal attack with a +20 insight bonus on a single attack roll. The half-farspawn is not affected by the miss chance that applies to attacks against a concealed target.
Change Shape (Su):
As a standard action, a half-farspawn can take the form of a grotesque, tentacled mass. This ability functions as described for the change shape ability, except as follows:
-- The creature's movement modes do not change.
-- The creature retains the tentacle attacks granted by this template and gains two additional tentacle attacks when making a full attack.
-- The creature becomes amorphous. It cannot be flanked, and is not subject to extra damage from critical hits.
-- Creatures native to the Material Plane take a -1 morale penalty on attack rolls against a half-farspawn in its amorphous form.