NE Gargantuan Aberration
Darkvision 60'; Listen +7, Spot +21
29 (-4 Size, +1 Dex, +22 Natural); Touch 7, Flat-Footed 28
495 (30 HD)
Partial Electricity Immunity, Immunity to Acid
Fire Resistance 30
20 ft., Swim 50 ft.
4 Tentacles +36/+36/+36/+36 (3d6+17 + 5d6 Acid)
Tongue +33 (3d6+8)
Bite +33 (4d6+25 / 15-20 x2)
20 ft x 20 ft / 20 ft (40 ft with Tongue)
Constrict 3d6+17 (Tentacle) or 2d6+8 (Tongue), improved grab, powerful bite, swallow whole
Str 44, Dex 12, Con 32, Int 1, Wis 16, Cha 13
Alertness, Great Fortitude, Improved Critical (bite), Improved Initiative, Improved Natural Armor, Improved Natural Attack (tentacle (x2), Bite, tongue), Improved Toughness, Iron Will, Multiattack, Skill Focus (Hide), Weapon Focus (tentacle)
Hide+9, Jump +24, Listen +7, Spot +21
Improved Grab (Ex):
To use this ability, the froghemoth must hit with its tentacle or tongue attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and immediately inflicts constriction damage. It can attempt to swallow whole a grappled opponent in the following round.
Powerful Bite (Ex):
A froghemoth's jaws are extraordinarily powerful. Even though its bite is a secondary attack, it applies 1-1/2 times its Strength modifier to damage done with its bite. Its bite threatens a critical hit on a natural roll of 18-20.
Swallow Whole (Ex):
A froghemoth can try to swallow a grabbed opponent of up to two size categories smaller by making a successful grapple check. Once inside, the victim takes 3d6+17 points of bludgeoning damage plus 1d8+4 points of acid damage per round. A swallowed creature can cut its way out using a light slashing or piercing weapon by dealing 25 points of damage to the froghemoth's stomach (AC 15). Once the creature exits, muscular action closes the hole; another swallowed opponent must cut its own way out. A Gargantuan froghemoth's stomach can hold 6 Medium, 12 Small, 24 Tiny, 48 Diminutive, or 96 Fine or smaller opponents.
Partial Electrical Immunity (Ex):
The froghemoth is partially immune to electrical damage. Each time it would normally take damage from an electrical attack, it takes no damage but is instead slowed for 1 round.
A frogheoth gains a +16 racial bonus on Jump checks. In swampy terrain it gains a +8 racial bonus on hide checks.
Handle Animal checks involving a horrid creature take a -4 penalty, since horrid creatures are more difficult to control than normal creatures.
Improved Natural Healing (Ex):
A horrid creature heals naturally at three times the normal rate, recovering 3 hit points per Hit Die with a full night's rest. (90 HP)