Froghemoth of Legend
N Gargantuan Outsider (Native)
Darkvision 60'; Listen +7, Spot +21
33 (-4 Size, +4 Dex, +22 Natural, +1 haste
); Touch 10, Flat-Footed 28
585 (30 HD); Fast Healing 5
Partial Electricity Immunity
Fire Resistance 30
50 ft., Swim 80 ft., haste
4 Tentacles +42/+42/+42/+42/+42 (3d6+22)
Tongue +39 (2d6+11)
Bite +39 (3d6+33 / 15-20 x2)
20 ft x 20 ft / 20 ft (40 ft with Tongue)
Constrict 3d6+22 (Tentacle) or 2d6+11 (Tongue), improved grab, powerful bite, swallow whole, haste
Str 54, Dex 18, Con 38, Int 3, Wis 18, Cha 17
Alertness, Great Fortitude, Improved Critical (bite), Improved Initiative, Improved Natural Armor, Improved Natural Attack (tentacle), Improved Toughness, Iron Will, Multiattack, Skill Focus (Hide), Weapon Focus (tentacle)
Hide+9, Jump +24, Listen +7, Spot +21
Improved Grab (Ex):
To use this ability, the froghemoth must hit with its tentacle or tongue attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and immediately inflicts constriction damage. It can attempt to swallow whole a grappled opponent in the following round.
Powerful Bite (Ex):
A froghemoth's jaws are extraordinarily powerful. Even though its bite is a secondary attack, it applies 1-1/2 times its Strength modifier to damage done with its bite. Its bite threatens a critical hit on a natural roll of 18-20.
Swallow Whole (Ex):
A froghemoth can try to swallow a grabbed opponent of up to two size categories smaller by making a successful grapple check. Once inside, the victim takes 3d6+17 points of bludgeoning damage plus 1d8+4 points of acid damage per round. A swallowed creature can cut its way out using a light slashing or piercing weapon by dealing 25 points of damage to the froghemoth's stomach (AC 15). Once the creature exits, muscular action closes the hole; another swallowed opponent must cut its own way out. A Gargantuan froghemoth's stomach can hold 6 Medium, 12 Small, 24 Tiny, 48 Diminutive, or 96 Fine or smaller opponents.
Partial Electrical Immunity (Ex):
The froghemoth is partially immune to electrical damage. Each time it would normally take damage from an electrical attack, it takes no damage but is instead slowed for 1 round.
A frogheoth gains a +16 racial bonus on Jump checks. In swampy terrain it gains a +8 racial bonus on hide checks.
A Froghemoth of Legend is always affected as if by a haste
spell. This increases the creature's speed (+30 ft.), gives it an additional attack when taking a full attack action, gives all its attacks a +1 bonus to hit and gives the creature a +1 dodge bonus to AC and Reflex saves. All these are included in its stats above.
Frightful Presence (Ex):
When a Froghemoth of Legend roars, it inspires terror in all creatures within 20 feet that have fewer Hit Dice or levels than it has. Each potentially affected opponent must succeed at a Will save (DC 28) or become shaken -- a condition that lasts until the opponent is out of range. A successful save leaves that opponent immune to that monster of legend's frightful presence for 24 hours.
Each of a Froghemoth of Legend's saves are increased by +3.