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Half-Farspawn Froghemoth of Legend

Froghemoth
N Gargantuan Outsider (Native)
Init +9; Senses Darkvision 60', Blindsight 60'; Listen +10, Spot +24
Auras Frightful Presence

AC 37 (-4 Size, +5 Dex, +25 Natural, +1 haste); Touch 12, Flat-Footed 31
hp 675 (30 HD); Fast Healing 5, DR 10/magic
Immune Partial Electricity Immunity, Immunity to Poison; SR 25
Resist Fire Resistance 30, Acid Resistance 10, Electricity Resistance 10
Fort +32, Ref +19, Will +28
Speed 50 ft., Swim 80 ft., haste
Melee 4 Tentacles +43/+43/+43/+43/+43/+43/+43 (3d6+23)
Tongue +40 (2d6+11)
Bite +40 (3d6+34 / 15-20 x2)
Space/Reach 20 ft x 20 ft / 20 ft (40 ft with Tongue)
Base Atk +22; Grp +56
Atk Options Constrict 3d6+23 (Tentacle) or 2d6+11 (Tongue), improved grab, powerful bite, swallow whole, haste, change shape, true strike 1/day
Spell-Like Abilities 3/day -- blur, blink, ethereal jaunt
1/day -- touch of idiocy, stinking cloud, greater invisibility, telekinesis, scintillating pattern, summons monster IX (pseudonatural creatures only), implosion
Caster level 30, save DCs are spell level + Cha.

Abilities Str 56, Dex 20, Con 44, Int 3, Wis 22, Cha 19
SQ Amphibious
Feats Alertness, Great Fortitude, Improved Critical (bite), Improved Initiative, Improved Natural Armor, Improved Natural Attack (tentacle), Improved Toughness, Iron Will, Multiattack, Skill Focus (Hide), Weapon Focus (tentacle)
Skills Hide+13, Jump +30, Listen +10, Spot +24
Improved Grab (Ex): To use this ability, the froghemoth must hit with its tentacle or tongue attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and immediately inflicts constriction damage. It can attempt to swallow whole a grappled opponent in the following round.
Powerful Bite (Ex): A froghemoth's jaws are extraordinarily powerful. Even though its bite is a secondary attack, it applies 1-1/2 times its Strength modifier to damage done with its bite. Its bite threatens a critical hit on a natural roll of 18-20.
Swallow Whole (Ex): A froghemoth can try to swallow a grabbed opponent of up to two size categories smaller by making a successful grapple check. Once inside, the victim takes 3d6+17 points of bludgeoning damage plus 1d8+4 points of acid damage per round. A swallowed creature can cut its way out using a light slashing or piercing weapon by dealing 25 points of damage to the froghemoth's stomach (AC 15). Once the creature exits, muscular action closes the hole; another swallowed opponent must cut its own way out. A Gargantuan froghemoth's stomach can hold 6 Medium, 12 Small, 24 Tiny, 48 Diminutive, or 96 Fine or smaller opponents.
Partial Electrical Immunity (Ex): The froghemoth is partially immune to electrical damage. Each time it would normally take damage from an electrical attack, it takes no damage but is instead slowed for 1 round. Since it has Electricity Resistance 10, it would be slowed only if it would have normally taken more than 10 points of damage from an electrical attack.
Skills: A frogheoth gains a +16 racial bonus on Jump checks. In swampy terrain it gains a +8 racial bonus on hide checks.
Haste (Su): A Froghemoth of Legend is always affected as if by a haste spell. This increases the creature's speed (+30 ft.), gives it an additional attack when taking a full attack action, gives all its attacks a +1 bonus to hit and gives the creature a +1 dodge bonus to AC and Reflex saves. All these are included in its stats above.
Frightful Presence (Ex): When a Froghemoth of Legend roars, it inspires terror in all creatures within 20 feet that have fewer Hit Dice or levels than it has. Each potentially affected opponent must succeed at a Will save (DC 28) or become shaken -- a condition that lasts until the opponent is out of range. A successful save leaves that opponent immune to that monster of legend's frightful presence for 24 hours.
Saves: Each of a Froghemoth of Legend's saves are increased by +3.
True Strike (Su): Once per day, the creature can make a normal attack with a +20 insight bonus on a single attack roll. The half-farspawn is not affected by the miss chance that applies to attacks against a concealed target.
Change Shape (Su): As a standard action, a half-farspawn can take the form of a grotesque, tentacled mass. This ability functions as described for the change shape ability, except as follows:
-- The creature's movement modes do not change.
-- The creature retains the tentacle attacks granted by this template and gains two additional tentacle attacks when making a full attack.
-- The creature becomes amorphous. It cannot be flanked, and is not subject to extra damage from critical hits.
-- Creatures native to the Material Plane take a -1 morale penalty on attack rolls against a half-farspawn in its amorphous form.

CR 21

Encounter Treasure

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Race keywords: Froghemoth, Froghemoth of Legend, Froghemoth, Half-Farspawn, Half-Farspawn, Half-Farspawn Froghemoth, Half-Farspawn Froghemoth of Legend, Monster of Legend
Class keywords:
Sourcebooks: Complete Warrior, Lords of Madness, Monster Manual, Monster Manual II, Player's Handbook

— Contributed by Guild Lieutenant Guildmaster

 

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