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Dextrous Vampire Fighter

Male Human Fighter 10
NE Medium Undead (Augmented Humanoid)
Init +10; Senses Darkvision 60-ft; Listen +10, Spot +10
Languages Common

AC 27 (+5 Dex, +6 armor, +6 natural), touch 15, flat footed 22
hp 70 (10 HD); fast healing 5, DR 10/silver and magic
Immune undead immunities
Resist cold 10, electricity 10, turn resistance +4
Fort +8, Ref +12, Will +4 Weakness vampire weaknesses
Speed 40 ft
Melee +1 Flaming Rapier +16/+11 (1d6+6 plus 1d6 fire, 15-20/x2) and +1 Kukri (1d4+3, 15-20/x2)
Slam +16 (1d6+7 plus two negative levels)
+1 Flaming Rapier +18 (1d6+6 plus 1d6 fire, 15-20/x2)
Base Atk +10; Grp +15
Atk Options Blood Drain, Children of the Night, Create Spawn, Dominate (DC 18), Energy Drain (2 negative levels per attack), Spring Attack
Def Options Dodge, Mobility, Two-Weapon Defense
Special Actions gaseous form

Abilities Str 20, Dex 22, Con -, Int 12, Wis 10, Cha 16
Feats Alertness, Combat Reflexes, Dodge, Improved Critical (kukri), Improved Critical (rapier), Improved Initiative, Lightning Reflexes, Mobility, Simple Weapon Proficiency, Spring Attack, Two-Weapon Defense, Two-Weapon Fighting, Weapon Finesse, Weapon Focus (kukri), Weapon Focus (rapier), Weapon Specialization (rapier)
Skills Balance +8, Bluff +11, Hide +18, Jump +27, Listen +10, Move Silently +18, Search +9, Sense Motive +8, Spot +10, Tumble +14
Possessions 52 pp, 7 gp, +1 Kukri (2,308 gp), +1 Flaming Rapier (8,315 gp), +1 Mithral Breastplate (5,350 gp), Boots of Striding and Springing (5,500 gp), Gloves of Dexterity +2 (4,000 gp), Cloak of Resistance +1 (1,000 gp)
Alternate Form, Blood Drain, Children of the Night, Create Spawn, Dominate Person, Energy Drain, Fast Healing 5, Gaseous Form, Spider Climb, Turn Resistance +4
Height 5 ft 5 in; Weight 144 lbs.; Hair White; Skin Pale; Age 28; Patron Deity Erythnul,

CR 12

Encounter Treasure

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Race keywords: Human, Human, Vampire, Vampire, Vampire, Human
Class keywords: Fighter
Sourcebooks: Dungeon Master's Guide, Monster Manual, Player's Handbook

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