Against the Giants - Hill Giant
Hill Giant
CE Large Giant
Init -1;
Senses low-light vision; Listen +3, Spot +6
Languages Giant
AC 20, touch 8, flat-footed 20 (-1 size, -1 Dex, 9 natural, 3 armor)
hp 102 (12 HD)
Fort +12,
Ref +3,
Will +4
Speed 30-ft (base 40-ft)
Melee greatclub +16/+11 (2d8+10)
slam +15 (1d4+7)
Ranged rock +8 (2d6+7; RI 120-ft)
Space/Reach 10-ft/10-ft
Base Atk +9;
Grp +20
Def Options rock catching
Special Actions rock throwing
Abilities Str 25, Dex 8, Con 19, Int 6, Wis 10, Cha 7
Feats Cleave, Improved Bull Rush, Improved Sunder, Power Attack, Weapon Focus (greatclub)
Skills Climb +7, Jump +7, Listen +3, Spot +6
Possessions hide armor
Rock Catching (Ex): Once per round, a hill giant can attempt to make a Reflex save to catch a Small (DC 15), Medium (DC 20), or Large (DC 25) rock. If the projectile provides a magical bonus on attack rolls, the DC increases by that amount. The giant must be ready for and aware of the attack in order to make a rock catching attempt.
Rock Throwing (Ex): The range increment is 120-ft for a hill giant's thrown rocks. They receive a +1 racial bonus on attack rolls. They can hurl an object of Small size (40 to 50-lbs).
Height 10-ft 6-in;
Weight 1100 lbs.;