Dragon's Weasel Familiar
LG Tiny Magical Beast
Low-light vision, Scent; Listen +10, Spot +10
24, touch 14, flat-footed 22 (+2 size, +2 Dex, +10 natural)
100 (1 HD)
20 ft, climb 20 ft
bite +20 (1d3-4)
Str 3, Dex 15, Con 10, Int 15, Wis 12, Cha 5
deliver touch spells, empathic link, scry on familiar, share spells, speak with animals of its kind, speak with master
Agile, Weapon FinesseB
Balance +10, Climb +10, Concentration +21, Escape Artist +4, Hide +11, Intimidate +18, Knowledge (arcana) +22, Knowledge (dungeoneering) +10, Knowledge (local) +22, Knowledge (nature) +22, Knowledge (religion) +22, Knowledge (the planes) +22, Listen +10, Move Silently +8, Sense Motive +8, Spellcraft +22, Spot +10, Use Magic Device +7
If a weasel hits with a bite attack, it uses its powerful jaws to latch onto the opponent’s body and automatically deals bite damage each round it remains attached. An attached weasel loses its Dexterity bonus to Armor Class and has an AC of 12. An attached weasel can be struck with a weapon or grappled itself. To remove an attached weasel through grappling, the opponent must achieve a pin against the creature.
For the purpose of effects related to number of Hit Dice, the weasel has 28 HD.
Weasels have a +4 racial bonus on Move Silently checks and a +8 racial bonus on Balance and Climb checks. They use their Dexterity modifier for Climb checks. A weasel can always choose to take 10 on a Climb check, even if rushed or threatened.