CE Medium Undead
darkvision 60-ft; Listen +10, Spot +10
22 (+1 Dex, +11 Natural), touch 11, flat-footed 21
147 (18 HD); DR 5/slashing, fast healing 6
Bite +20 melee (1d8+15 plus Blasphemous contact)
1/day - contagion
(DC 16), haste
Str 32, Dex 12, Con -, Int 5, Wis 15, Cha 14
Improved Toughness, Natural Attack (bite), Toughness (4), Track
Listen +10, Spot +10, Survival +7
Blasphemous Contact (Su):
Each time the evolved blaspheme bites a non-evil creature, the creature is dazed for 1 round and takes 1d6 points of Strength damage. There is no saving throw against this effect.
Erratic Charge (Ex):
When an evolved blaspheme charges, it can make one turn of up to 90 degrees during its movement. All other restrictions on charges still apply. For instance, it cannot pass through a square that blocks or slows movement, or one that contains a creature. An evolved blaspheme must have line of sight to a target opponent at the start of its turn.
Spell-like Abilities (Sp):
The evolved blaspheme's spell-like abilities are Charisma based.