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Amphibious Darkmantle
N Small Magical Beast (Aquatic)
Init +3; Senses blindsight 90-ft, low-light vision; Listen +5*, Spot +5*

AC 14 (-1 Dex, +1 size, +4 natural), touch 10, flat-footed 15
hp 7 (1 HD)
Fort +4, Ref +2, Will 0 -2 Fort on gases, contact poisons, inhaled poisons, similar effects

Speed 10-ft, fly 20-ft (poor), swim 30-ft
Melee Slam +5 melee (1d4+4)
Space/Reach 5-ft/5-ft
Base Atk +1; Grp +0
Atk Options improved grab, constrict 1d4+4
Special Actions darkness 1/day

Abilities Str 16, Dex 8, Con 15, Int 2, Wis 10, Cha 10
SQ amphibious, breathing skin
Feats Improved Initiative
Skills Hide +9, Listen +5*, Spot +5*, Swim +3*
Amphibious (Ex): An amphibious darkmantle can breathe both air and water with equal ease
Breathing skin (Ex): Because an amphibious darkmantle's skin aid in its breathing, it takes a -2 penalty on Fort saves against gases, contact poisons and inhaled poisons and effects.
Darkness (Su): Once per day an amphibious darkmantle can cause darkness as the darkness spell (caster level 5th). It most often uses this ability just before attacking.
Improved Grab (Ex): To use this ability, an amphibious darkmantle must hit a Large or smaller creature with its slam attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity.
If it wins the grapple check, it attaches to the opponent’s head and can constrict.
Constrict (Ex): An amphibious darkmantle deals 1d4+4 points of damage with a successful grapple check.
Blindsight (Ex): An amphibious darkmantle can "see" by emitting high-frequency sounds, inaudible to most other creatures, that allows it to ascertain objects and creatures within 90 feet. A silence spell negates this ability and effectively blinds the amphibious darkmantle.
*Skills: An amphibious darkmantle has a +4 racial bonus on Listen and Spot checks.
These bonuses are lost if its blindsight is negated. The creature’s variable coloration gives it a +4 racial bonus on Hide checks. An amphibious darkmantle gains a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.
Height 4-ft; Weight 30 lbs.; Hair none; Skin black;

CR 1

Encounter Treasure

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Race keywords: Amphibious, Amphibious, Darkmantle, Darkmantle, Darkmantle, Amphibious
Class keywords:
Sourcebooks: Advanced Bestiary, System Reference Document

— Contributed by Lilith


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