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Apprentice Enchanter

Female Human Enchanter 1
N Medium Humanoid (Human)
Init +1; Senses Listen +0, Spot +0
Languages Common, Draconic, Elven

AC 11 (Dex), Touch 11, Flat-Footed 10
hp 5 (1 HD)
Fort +1, Ref +1, Will +2
Speed 30 ft
Ranged Light Crossbow +1 (1d8, 19-20/x2)
Melee Quarterstaff -1 (1d8-1)
Base Atk +0; Grp -1
Atk Options Spells
Def Options Spells
Combat gear Wand of Mage Armor (8 charges) (120 gp), Wand of Shield (8 charges) (120 gp), Arcanist's Gloves (500 gp), Potions of Cure Light Wounds (x2, 50 gp each)
Spells prepared Enchanter Spells Prepared (CL 1st):
1st (2+1/day) -- Charm PersonE (DC 14), Orb of Electricity, Lesser, SleepE (DC 14)
0 (3+1/day) -- DazeE (DC 13), Detect Magic, Detect Poison, Mage Hand.
E denotes Enchantment spells; Opposed schools of Necromancy and Evocation
Call Familiar (none as of yet)

Abilities Str 8, Dex 13, Con 12, Int 15, Wis 10, Cha 14
Feats Able LearnerH, Scribe ScrollsB, Spell Focus (Enchantment)
Skills Concentration +5, Diplomacy +4, Knowledge (Arcana) +6, Knowledge (Nobility and Royalty) +6, Listen +0, Sense Motive +2, Spellcraft +6, Spot +0
Possessions combat gear plus 15 gp, Quarterstaff, Light Crossbow (35 gp), Spellbook, Spell Component Pouch (5 gp), Scholar's Outfit (5 gp)
Spellbook 1st -- All prepared, plus Mage Armor, Shield.
0 -- All PHB cantrips excepting Necromancy and Evocation.
Call familiar (none at present)
Height 5 ft 2 in; Weight 130 lbs.; Hair Blonde; Skin Creamy; Age 20; Patron Deity Boccob,

CR 1

Encounter Treasure

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Race keywords: Human
Class keywords: Enchanter, Wizard, Wizard, Enchanter
Sourcebooks: Dungeon Master's Guide, Magic Item Compendium, Player's Handbook, Races of Destiny, Spell Compendium

— Contributed by Guild Lieutenant Guildmaster

 

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