Advanced Ice Devil (28 HD)
Ice Devil Advanced (28 HD)
LE Large Outsider (Extraplanar, Evil, Lawful, )
darkvision 60ft; Listen +37, Spot +37
Infernal, Celestial, Draconic, Telepathy 100ft
34 (size -2,+5 dex, +21 natural)
406 (28 HD); Damage reduction 10/good, regeneration 5
acid 10, cold 10
Spear +40/35/30/25 melee (3d6+16/19-20, ◊3 plus slow and thundering) and bite +30 melee (3d6+5) and tail +30 melee (3d8+5 plus slow)
spell-like abilities, power attack
Combat gear +5 keen thundering spear
At willócone of cold (DC 20), fly, ice storm (DC 19), greater teleport (self plus 50 pounds), persistent image (DC 20), unholy aura (DC 23), wall of ice (DC 19).
Caster level 27th.
Str 32, Dex 20, Con 28, Int 22, Wis 22, Cha 20
SQ Regeneration (Ex)
: An ice devil takes normal damage from good-aligned weapons and from spells or effects with the good descriptor.
Alertness, Cleave, Combat Reflexes, Epic Prowess, Improved Initiative, Power Attack, Supreme Initiative, Weapon Focus (spear, bite, tail)
Bluff +34, Climb +40, Concentration +40, Hide +36, Intimidate +38, Jump +40, Knowledge (the planes) +11, Listen +37, Move Silently +36, Search +37, Sense Motive +37, Spellcraft +30, Spot +37, Survival +37 (+39 off plane), Tumble +36
Fear Aura (Su):
An ice devil can radiate a 10-foot-radius fear aura as a free action. A creature in the area must succeed on a DC 29 Will save or be affected as though by a fear spell (caster level 27th). A creature that successfully saves cannot be affected again by the same ice devilís aura for 24 hours. Other devils are immune to the aura.
A hit from an ice devilís tail or spear induces numbing cold. The opponent must succeed on a DC 35 Fortitude save or be affected as though by a slow spell for 1d6 rounds.
Summon Devil (Sp):
Once per day an ice devil can attempt to summon 2d10 lemures or 1d6 bearded devils, 2d4 bone devils with a 50% chance of success, or another ice devil with a 20% chance of success. This ability is the equivalent of a 4th-level spell.