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Fiendish Gargoyle (Advanced 6HD)

CE Medium Monstrous Humanoid (Earth, Extraplaniar)
Init +2; Senses darkvision 60ft; Listen +4, Spot +4
Languages Common, Terran

AC 16 (+2 Dex, +4 natural), touch 12, flat-footed 14
hp 54 (6 HD); DR 15/magic
SR 11
Resist Cold 5, Fire 5
Fort +6, Ref +7, Will +5
Speed 40 ft, fly 60 ft (average)
Melee 2 claws +7 melee (1d4+2) and bite +4 melee (1d6+1) and gore +4 melee (1d6+1)
Base Atk +6; Grp +8
Special Actions freeze

Abilities Str 15, Dex 14, Con 18, Int 6, Wis 11, Cha 7
SQ Skills: Gargoyles have a +2 racial bonus on Hide, Listen, and Spot checks. *The Hide bonus increases by +8 when a gargoyle is concealed against a background of stone.
Feats Multiattack, Toughness, Weapon Focus (claw)
Skills Hide +9*, Listen +4, Spot +4
Freeze (Ex): A gargoyle can hold itself so still it appears to be a statue. An observer must succeed on a DC 20 Spot check to notice the gargoyle is really alive.
Height 7'; Weight 600 lbs.; Hair None; Skin Gray; Eyes Red; Age 42;

CR 6

Encounter Treasure

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Race keywords: Fiendish, Fiendish, Gargoyle, Gargoyle, Gargoyle, Fiendish
Class keywords:
Sourcebooks: Monster Manual

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