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Martial Artist

Human Monk 5/Fighter 5
L Medium humanoid
Init +2; Senses Listen +2, Spot +2
Languages Common

AC 18, touch 16, flat-footed 16; Dodge, Mobility
hp 59 (10 HD)
Immune Normal disease
Resist evasion
Fort +9, Ref +7, Will +9 +2 against enchantments

Speed 40-ft (8 sq)
Melee Unarmed strike +12/+7 (1d10+5) or
Unarmed strike +11/+11/+6 (1d10+5) with flurry of blows
Base Atk +8; Grp +11
Atk Options Blind-Fight, Combat Reflexes, Power Attack, Spring Attack, Stunning Fist 7/day (DC 17), ki strike (magic)

Abilities Str 16, Dex 14, Con 12, Int 10, Wis 14, Cha 8
SQ Fast movement, slow fall 20-ft
Feats Blind-Fight, Combat Reflexes, Dodge, Iron Will, Mobility, Power Attack, Spring Attack, Stunning Fist, Weapon Focus (unarmed strike), Weapon Specialization (unarmed strike)
Skills Balance +12, Climb +16, Intimidate +4, Jump +22, Knowledge (Religion) +8, Listen +2, Spot +2, Tumble +12
Possessions Amulet of natural armor +1, bracers of armor +1, monk's belt

CR 10

Encounter Treasure

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Race keywords: Human
Class keywords: Fighter, Monk
Sourcebooks: Dungeon Master's Guide II, Player's Handbook

— Contributed by Guild Lieutenant Guildmaster

 

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