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Hooded Pupil Shadow Vaporighu

Male Hooded Pupil Vaporighu
CE Medium Undead (Evil)
Init +3; Senses Low-light Vision; Listen +15, Spot+15

AC 22 (-1 Dex, +13 Natural), touch 9, flat-footed 22
hp 75 (10 HD); DR 20/silver
SR 17
Resist cold 20
Fort +12, Ref +8, Will +8
Speed 45-ft
Melee 2 slam +13 (1d6+3/19-20x2 plus corrosive slime)
Base Atk +11; Grp +14
Atk Options Clutch of Orcus, Poison breath, Drink blood, Summon Night Hag
Def Options Shadow Blend, Plane Shift, Uncanny Dodge
Spell-Like Abilities At Willanimate object, enlarge, fly, light, mislead (DC 16), produce flame, sleep (DC 11)

Abilities Str 17, Dex 9, Con 16, Int 13, Wis 10, Cha 12
SQ outsider traits, shadow blend, plane shift, spider climb
Feats Alertness, Improved Bull Rush, Improved Crit (Slam), Improved Initiative, Lightning Reflexes, Power Attack
Skills Balance +12, Concentration +16, Hide+1, Intimidate+14, Knowledge (The Planes) +14, Listen +15, Move Silent+7, Spellcraft +13, Spot+15
Corrosive Slime (Ex): Vaporighus constantly exude mucus like slime that contains a corrosive substance. A vaporighu's slame attack leaves behind a smear of slime. An opponent's armor and clothing dissolve and become useless in 1 round unless the wearer succeeds at a reflex save (DC 18). Any weapon that strikes a vaporighu disolves in 1 round unless the wielder succeeds at a reflex save (DC18). Even on a failed save armor, clothing, or weapons can be saved by washing, which requires a full-round action and at least 1 pint of water or weak acid (such as wine) per item.
Fear Aura (Su): Anyone (except other vaporighus) who sees a vaporighu within 30-ft must make a will save (DC 15) or become frightened for 2d4 rounds. An opponent who succeeds at the saving throw is immune to the vaporighu's fear aura for 24 hours. This is a mind-affecting fear effect.
Poison Breath (Ex): Once every 1d4 rounds, a vapoighu can exhale poison breath as a standard action. This creates a 15-foot cone of toxic and corrosive green vapor. Every creature in the area takes 1d10 points of acid damage (No saving throw). The vapor is poisonous (Fort save DC 18). The Primary damage is paralysis (3d6 Rounds); The secondary damage is 3d6 Con. The vapor lingers for 2d6 rounds, dealing acid damage and requiring a new save each round a creature remains within it or touches it. Vaporighus are immune to their own poison breath and that of others of its kind.
Summon Night Hag (Sp): Once per day, a vaporighu can summon one night hag. This ability functions like a summon monster VII spell (CL 10).
Uncanny Dodge (Ex): Because of its unusual talent for detecting prey a vaporighu retians its Dex bonus to AC (if any) even when flat footed, and it connot be flanked.
Shadow Blend (Su): In any conditions other than full daylight, a shadow vaporighu can disappear into the shadows, giving it total concealment. Artificial illumination, even a light or a continual flame spell, does not negate this ability, but a daylight spell will.
Plane Shift (Sp): 1/day, to or from the Plane of Shadow only, CL 15
Clutch of Orcus (Sp): 1/day, as per the spell (Page 63 Libris Mortis), CL 10. DC Cha Based
Drink Blood (Su): Once per day, a hooded pupil can suck blood from a living victim who has damage that is yet unhealed. It does so by making a successful grapple check (it ususally prefers to use this ability of helpless foes). Against a pinned or helpless foe, it drinks blood, dealing 2 points of Con damage.
Height 7-ft; Weight 100 lbs.; Hair goo; Skin goo; Eyes Red; Age 32; Patron Deity Orcus,

CR 11

Encounter Treasure

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Race keywords: hooded pupil, Vaporighu
Class keywords:
Sourcebooks: Libris Mortis, Monster Manual, Monster Manual II

— Contributed by Guild Lieutenant Guildmaster

 

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