Unearthed Arcana Necromancer v2
Human Necromancer 5
E Medium Humanoid (Human)
Init +3;
Senses Listen +2, Spot +3
Languages Common, Abyssal, Draconic, Undercommon
AC 19, touch 14, flat-footed 16 (+3 Dex, +4 armor, +1 natural, +1 defl)
hp 19 (5 HD)
Fort +1,
Ref +4,
Will +6
+2 vs
sleep, stun, paralysis, poison, disease
Speed 30-ft
Ranged touch +5
ray +6
+1 repeating heavy crossbow +2 (1d10+1/19-20)
dagger +5 (1d4/19-20)
Melee touch +1
dagger +1 (1d4-1/19-20)
staff of fire +1 (1d6-1/1d6-1)
Base Atk +2;
Grp +1
Combat gear staff of fire (11 charges), 50
+1 bolts,
ring of protection +1, ring of water breathing, potion of blur, potion of daze, potion of protection from arrows 10/magic, scroll of
daze, resistance (CL 2nd), scroll of
obscure object x2 (CL 2nd), scroll of
command undead x2 (CL 4th), wand of
bear's endurance (30 charges), wand of
mirror image (13 charges)
Spells prepared (CL 5th; sp pen (2)):
3rd (DC 17) -
vampiric touch x2
2nd (DC 16) -
ghoul touch, spectral touch
2nd (DC 15) -
acid arrow
1st (DC 15) -
ray of enfeeblement
1st (DC 14) -
burning hands, mage armor, magic missle
0 (DC 14) -
touch of fatigue x3
0 (DC 13) -
acid splash
Abilities Str 9, Dex 16, Con 11, Int 17, Wis 14, Cha 15
SQ undead apotheosis
Feats Scribe Scroll
B, Spell Focus (necromancy), Spell Penetration, Weapon Focus (ray)
Skills Concentration +8, Craft (alchemy) +11, Decipher Script +11, Knowledge (arcana) +16, Knowledge (religion) +11, Listen +2, Spellcraft +11, Spot +3
Possessions combat gear plus
amulet of natural armor +1, boots of skating, crystal mask of knowledge (arcana), noble's outfit (worn), backpack (
eversmoking bottle, feather token (anchor), stone of alarm, caltrops, magnifying glass, empty flask, 1pt oil, mwk artisan's tools,
wand of virtue {48 charges, can't use}), belt pouch (10 pp, 25 gp, 50 sp, 67 cp)
Spellbook All above plus:
2nd -
command undead, ghoul touch
1st -
cause fear, chill touch, identify, protection from good, true strike
0 - All
Enhanced Undead: Anytime the necromancer creates an undead creature, they gain a +4 enhancement bonus to Strength and Dexterity, and +2 hp per HD. This ability does not affect the number of HD of animated creatures that the necromancer can create or control.
Skeletal Minion: The necromancer's skeletal minion has 5 HD, +2 natural armor bonus, and +1 to Strength and Dexterity.
Undead Apotheosis (Ex): The necromancer has a +2 bonus on
sleep, stun, paralysis, poison, and disease.
Hair Red;
Skin Tanned;
Eyes Green;
Age 23;