Spellstitched Evolved Advanced Boneclaw (22HD)
Boneclaw
NE Large Undead
Init +9;
Senses darkvision 60ft; Listen +27, Spot +27
Languages Common, Abyssal
AC 19 (+5 dex, +4 natural), touch 15, flat-footed 14
hp 280 (22 HD); fast healing 3, DR 10/magic, DR 5/bludgeoning
Immune cold, undead traits;
SR 21
Resist turn resist +4
Fort +8,
Ref +13,
Will +16
Speed 40 ft.
Melee 2 piercing claws +18 (2d6+7/19-20 plus eviscerator)
Space/Reach 10ft/20ft
Base Atk +10;
Grp +21
Atk Options Daunting Presence
Spell-Like Abilities (CL 22nd):
3/day -
magic missle (DC 17)
2/day -
acid arrow (DC 18),
scorching ray (DC 18)
1/day -
circle of death (DC 22),
lightning bolt (DC 19),
mage armor (DC 17),
vampiric touch (DC 19)
Abilities Str 24, Dex 20, Con -, Int 14, Wis 14, Cha 22
Feats Combat Reflexes, Daunting Presence, Death Master, Eviscerator, Improved Critical (claw), Improved Initiative, Improved Natural Attack (claw), Improved Toughness
Skills Concentration +24, Hide +30, Intimidate +31, Listen +27, Move Silently +30, Spellcraft +9, Spot +27
Daunting Presence (ex): You may take a standard action to awe an opponent. The opponent must be within 30 feet, have line of sight to you, and have an Intelligence score. If the opponent fails a Will saving throw DC 27, it is shaken for 10 minutes. This feat has no effect on a creature that is already shaken.
Death Master (ex): Whenever this creature scores a critical hit with a melee attack against a living foe, the foe is also shaken for 1 minute. This is a mind-affecting, fear effect.
Eviscerator (ex): Whenever this creature scores a critical hit with a melee attack against a living foe, creatures within 30 feet that are allied to that foe are shaken for 1 minute. This is a mind-affecting, fear effect.
Height 6 ft;
Weight 400 lbs.;
Hair None;
Skin Red and Gray;
Eyes Red;
Age 199;