Spellstitched Evolved Advanced Boneclaw (22HD)
NE Large Undead
darkvision 60ft; Listen +27, Spot +27
19 (+5 dex, +4 natural), touch 15, flat-footed 14
280 (22 HD); fast healing 3, DR 10/magic, DR 5/bludgeoning
cold, undead traits;
turn resist +4
2 piercing claws +18 (2d6+7/19-20 plus eviscerator)
3/day - magic missle
2/day - acid arrow
(DC 18), scorching ray
1/day - circle of death
(DC 22), lightning bolt
(DC 19), mage armor
(DC 17), vampiric touch
Str 24, Dex 20, Con -, Int 14, Wis 14, Cha 22
Combat Reflexes, Daunting Presence, Death Master, Eviscerator, Improved Critical (claw), Improved Initiative, Improved Natural Attack (claw), Improved Toughness
Concentration +24, Hide +30, Intimidate +31, Listen +27, Move Silently +30, Spellcraft +9, Spot +27
Daunting Presence (ex)
: You may take a standard action to awe an opponent. The opponent must be within 30 feet, have line of sight to you, and have an Intelligence score. If the opponent fails a Will saving throw DC 27, it is shaken for 10 minutes. This feat has no effect on a creature that is already shaken.
Death Master (ex)
: Whenever this creature scores a critical hit with a melee attack against a living foe, the foe is also shaken for 1 minute. This is a mind-affecting, fear effect.
: Whenever this creature scores a critical hit with a melee attack against a living foe, creatures within 30 feet that are allied to that foe are shaken for 1 minute. This is a mind-affecting, fear effect.
Red and Gray;