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Vampire Enlightened Fist

Male Human Monk 2/Sorcerer 3/Enlightened Fist 3
LE Medium Undead (Augmented Humanoid)
Init +8; Senses Darkvision 60 ft; Listen +15, Spot +15
Languages Common

AC 27 (Nat +6, Dex +4, Wis +5, +1 Monk, +1 Deflection), Touch 19, Flat-Footed 23
hp 57 (8 HD); DR 10/silver and magic, Fast Healing 5
Immune Undead Immunities
Resist Cold 10, Electricity 10, Turn Resistance +4
Fort +5, Ref +13, Will +14 Evasion
Weakness Vampire Weaknesses
Speed 40 ft
Melee Unarmed Strike +9 (1d8+5 plus Energy Drain) or Unarmed Strike +7/+7 (1d8+5 plus Energy Drain) or Slam +9 (1d6+5 plus Energy Drain) or Quarterstaff +8 (1d6+6)
Ranged Sling +9 (1d4+4)
Base Atk +4; Grp +8
Atk Options Arcane Fist, Energy Drain, Fist of Energy, Stunning Fist (5/day, DC 21)
Def Options Deflect Arrows, Dodge
Special Actions Children of the Night, Dominate (DC 18), Gaseous Form
Combat gear Quarterstaff (0 gp), Masterwork Sling (300 gp), Wand of False Life (Charges: 10) (900 gp), Wand of Invisibility (Charges: 5) (450 gp); Scroll of True Strike (x2, 25 gp each),
Spells known Sorcerer Spells Known (CL 5th):
2nd (5/day; DC 16) -- Mirror Image, Scorching Ray.
1st (7/day; DC 15) -- Critical Strike, Mage Armor, Shield, Shocking Grasp.
0 (6/day; DC 14) -- Acid Splash, Detect Magic, Flare, Ray of Frost, Read Magic, Touch of Fatigue.
(Caster Level 5th)
Spell-Like Abilities Gaseous Form: At will, as CL 5th, but remain gaseous indefinitely and fly at Spd 20 (perfect).

Abilities Str 18, Dex 19, Con -, Int 12, Wis 21, Cha 18
SQ Evasion
Feats Ability Focus (Stunning Fist), AlertnessV, Combat Casting, Combat ReflexesV, Deflect ArrowsB, DodgeV, Improved InitiativeV, Improved Unarmed StrikeB, Lightning ReflexesV, Skill Focus (Tumble), Stunning FistB
Skills Balance +11, Bluff +12, Concentration +11 (+15 Casting Defensively), Hide +12, Jump +15, Knowledge (Arcana) +11, Listen +15, Move Silently +12, Search +9, Sense Motive +13, Spellcraft +11, Spot +15, Tumble +20
Possessions combat gear plus 8 pp, 10 gp, Amulet of Mighty Fists +1 (6,000 gp), Headband of Wisdom +1 (4,000 gp), Spell component pouch (5 gp), Monk`s outfit (5 gp), Gloves of Dexterity +2 (4,000 gp), Ring of Protection +1 (2,000 gp)
Ki Strike (magic), Monk Bonus Feats (included above), Flurry of Blows, Unarmed Strike, Fast Movement, Evasion, AC Bonus, Alternate Form, Blood Drain, Children of the Night, Create Spawn, Dominate Person, Energy Drain, Fast Healing 5, Gaseous Form, Spider Climb, Turn Resistance +4, Vampiric Racial Bonuses (included above), Vampire Bonus feats (included above)
Arcane Fist (su): The enlightened fist can spend one of his daily stunning attempts to cast and deliver a touch spell as part of an unarmed full attack action. He can choose to deliver the touch spell with any single unarmed strike attack he makes during the action.
Fist of energy (su): Once/round as a free action, the enlightened fist can spend one of his daily stunning attempts to imbue his unarmed strikes with either electricity or fire. He chooses the type each time he uses his ability. For 1 round, each of his unarmed strikes deals an extra 1d6 points of damage (electricity or fire, as he has chosen).

Height 5 ft 7 lbs; Weight 168 lbs.; Hair None; Skin Pale; Eyes Red; Age 30; Patron Deity Nerull,

CR 10

Encounter Treasure

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Race keywords: Human, Human, Vampire, Vampire, Vampire, Human
Class keywords: Enlightened Fist, Monk, Sorcerer
Sourcebooks: Complete Arcane, Dungeon Master's Guide, Magic Item Compendium, Monster Manual, Player's Handbook, Spell Compendium

— Contributed by Guild Lieutenant Guildmaster

 

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