Male Human Fighter 5 / Dervish 10 / Tempest 5
N Medium Humanoid
Listen +10, Spot +5
Common, Elven, Terran
29 (+9 armor, +5 dex, +1 natural, +1 deflection, +3 misc), touch 19, flat-footed 24
206 (20 HD)
Melee +5 keen flaming scimitar
+32/+27/+22/+17 (1d6+13 and 1d6 fire/15-20) and +5 keen flaming scimitar
+32/+27/+22 (1d6+1d10 plus 1d6 fire/15-20)Ranged +3 dagger
(thrown) +29/+24/+19/+14 (1d4+9/19-20)
Dervish Dance, Two Weapon Spring Attack
Combat Expertise, Deadly Defense, Dodge, Elaborate Parry, Elusive Target, Mobility
Str 22, Dex 22, Con 16, Int 14, Wis 10, Cha 11
AC Bonus, Dervish Dance, Movement Mastery, Slashing Blades, Fast Movement, Dance of Death, Improved Reaction, Elaborate Parry, Tireless Dance, A Thousand Cuts, Tempest Defense, Ambidexterity, Two-Weapon Versatility, Two-Weapon Spring Attack
Combat Expertise, Deadly Defense, Dodge, Elusive Target, Greater Two-Weapon Fighting, Improved Trip, Improved Two-Weapon Fighting, Mobility, Spring Attack, Two-Weapon Fighting, Weapon Focus (Scimitar), Weapon Specialization (Scimitar)
Appraise +2, Balance +25, Bluff +0, Climb +14, Concentration +3, Craft skills +2, Decipher Script +2, Diplomacy +0, Disable Device +2, Disguise +0, Escape Artist +22, Forgery +2, Gather Information +0, Handle Animal +0, Heal +0, Hide +5, Intimidate +6, Jump +24, Listen +10, Move Silently +5, Open Lock +6, Perform (Dance) +9, Psicraft +2, Ride +8, Search +2, Sense Motive +0, Sleight of Hand +13, Spot +5, Survival +0, Swim +11, Tumble +30, Use Rope +6
Possessions ring of protection +1, gloves of Dexterity +4, amulet of natural armor +1, belt of giant strength +4, boots of striding and springing
Trade attack bonus for AC (max 5 points).
+1d6 damage with light weapons when fighting defensively.
Dervish Dance (with Deadly Defense and Elaborate Parry):
+5 Keen Flaming Scimitar +35/+30/+25/+20 (2d6+18+1d6 fire; 15-20/x2) and +5 Keen Flaming Scimitar +35/+30/+25 (2d6+15+1d6 fire;15-20/x2); AC becomes 35
Dervish Dance and A Thousand Cuts (with Deadly Defense and Elaborate Parry):
+5 Keen Flaming Scimitar +35/+35/+35/+30/+30/+25/+25/+20/+20 (2d6+18+1d6 fire; 15-20/x2) and +5 Keen Flaming Scimitar +35/+35/+30/+30/+25/+25 (2d6+15+1d6 fire;15-20/x2); AC becomes 35
+1 dodge bonus to AC against selected target.
You gain a extra +4 bonus to AC when you choose to fight defensively or use all-out defense in melee combat.
Elusive Target (CW 110):
Negate Power Attack (foe affected by your Dodge feat canít use Power Attack bonuses); Diverting Defense (if flanked, declare Dodge on one flanking foe. When this foe attacks, he misses you automatically and may strike his ally, who is flat-footed); Cause Overreach (If foe attacking you with AoO and misses, you can make a free trip attempt against him; he cannot try to trip you if you fail)
+4 dodge bonus to AC against some attacks of opportunity.
Two-Weapon Spring Attack (with Deadly Defense and Elaborate Parry):
+5 Keen Flaming Scimitar +30 (2d6+13+1d6 fire; 15-20/x2) and +5 Keen Flaming Scimitar +30 (2d6+10+1d6 fire;15-20/x2); AC becomes 35