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Three Hundred Skeletal Rats

Skeleton Rat Swarm
NE Tiny Undead (Swarm)
Init +7; Senses darkvision 60 ft.; Listen +0, Spot +0
Auras evil (moderate)

AC 15, touch 15, flat-footed 12; +2 size, +3 Dex
hp 26 (4 HD); half damage from slashing and piercing; DR 5/bludgeoning
Immune swarm traits, undead traits, immune to cold
Fort +1, Ref +4, Will +4 Weakness destroyed at 0 hp, +50% damage from area effects
Speed 15 ft./x4, climb 15 ft.
Melee swarm (1d6)
Space/Reach 10 ft./0 ft.
Base Atk +3; Grp +0
Atk Options distraction (Fort DC 12)

Abilities Str 2, Dex 17, Con -, Int -, Wis 10, Cha 1
SQ dextrous movement (climb & swim), climb & swim mastery
Feats Improved Initiative
Skills Balance +11, Climb +11, Hide +15, Listen +0, Move Silently +7, Spot +0, Swim +11
Distraction (Ex): Any living creature that begins its turn with a swarm in its square must succeed on a DC 12 Fortitude save or be nauseated for 1 round. Nauseated creatures are unable to attack, cast spells, concentrate on spells, or do anything else requiring attention. The only action such a character can take is a single move action per turn.
Swarm Traits: Cannot be staggered, tripped, grappled, bull rushed, critically hit, or flanked, immune to targeting spells.
Undead Traits: Immune to mind-affecting effects, poison, sleep effects, paralysis, stunning, disease, death effects, fatigue, exhaustion, and any effect that requires a Fortitude save (unless the effect also works on objects or is harmless). Not subject to ability drain or energy drain. Immune to damage to physical ability scores. Cannot heal damage on its own. Healed by negative energy.
Hair None; Skin None; Eyes None;

CR 2

Encounter Treasure

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Race keywords: Skeleton Rat, Skeleton Rat, Swarm, Swarm, Swarm, Skeleton Rat
Class keywords:
Sourcebooks: Monster Manual

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