Three Hundred Skeletal Rats
Skeleton Rat Swarm
NE Tiny Undead (Swarm)
darkvision 60 ft.; Listen +0, Spot +0
15, touch 15, flat-footed 12; +2 size, +3 Dex
26 (4 HD); half damage from slashing and piercing; DR
swarm traits, undead traits, immune to cold
destroyed at 0 hp, +50% damage from area effects
15 ft./x4, climb 15 ft.
10 ft./0 ft.
distraction (Fort DC 12)
Str 2, Dex 17, Con -, Int -, Wis 10, Cha 1
dextrous movement (climb & swim), climb & swim mastery
Balance +11, Climb +11, Hide +15, Listen +0, Move Silently +7, Spot +0, Swim +11
Any living creature that begins its turn with a swarm in its square must succeed on a DC 12 Fortitude save or be nauseated for 1 round. Nauseated creatures are unable to attack, cast spells, concentrate on spells, or do anything else requiring attention. The only action such a character can take is a single move action per turn.
Cannot be staggered, tripped, grappled, bull rushed, critically hit, or flanked, immune to targeting spells.
Immune to mind-affecting effects, poison, sleep effects, paralysis, stunning, disease, death effects, fatigue, exhaustion, and any effect that requires a Fortitude save (unless the effect also works on objects or is harmless). Not subject to ability drain or energy drain. Immune to damage to physical ability scores. Cannot heal damage on its own. Healed by negative energy.