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Umrathool, Servant of the Calm Sea

Male Ghaele-Blessed Kraken
NG Gargantuan Magical Beast (Aquatic, Good)
Init +4; Senses darkvision 60-ft, low-light vision; Listen +31, Spot +31
Languages Aquan, Common

AC 20, touch 6, flat-footed 20 (-4 size, +14 natural)
hp 308 (20 HD)
Resist cold 10, electricity 20
Fort +23, Ref +13, Will +15 +2 resistance on Fort vs poison/petrification
Weakness spell vulnerability
Speed swim 20-ft
Melee tentacle +31 (2d8+14/19-20) or
2 tentacles +31 (2d8+14/19-20) and 6 arms +26 melee (1d6+8) and bite +26 melee (4d6+8)
Space/Reach 20-ft/15-ft (60-ft w tentacle, 30-ft w arm)
Base Atk +20; Grp +46
Atk Options improved grab, constrict (2d8+14 or 1d6+8), sacredness
Def Options ink cloud, jet
Spell-Like Abilities (CL 9th):
3/day - fear (DC 20)
1/day - control weather, control winds, dominate animal (DC 19), resist energy

Abilities Str 38, Dex 10, Con 31, Int 23, Wis 22, Cha 22
SQ blessed, heavenly health, inhabited
Feats Alertness, Blind-Fight, Combat Expertise, Improved Critical (tentacle), Improved Initiative, Improved Trip, Iron Will
Skills Concentration +22, Diplomacy +8, Hide +0, Intimidate +17, Knowledge (geography) +18, Knowledge (nature) +17, Listen +31, Search +29, Sense Motive +18, Spot +31, Survival +6 (+8 following tracks), Swim +22, Use Magic Device +17
Spell Vulnerability (Ex): If Umrathool is subjected to a dismissal or dispel good spell, he must succeed on a Will saving throw or lose all modification bestowed by the ghaele for a number of rounds equal to the opponents caster level. If Umrathool is subjected to a banishment spell, he must succeed on a Will saving throw or lose the celestial-blessed template.
Improved Grab (Ex): To use this ability, Umrathool must hit with an arm or tentacle attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can constrict.
Constrict (Ex): Umrathool deals automatic arm or tentacle damage with a successful grapple check.
Sacredness (Su): Umrathool deals an extra 1d6 points of damage with each of its attacks against creatures of evil alignment.
Jet (Ex): Umrathool can jet backward once per round as a full-round action, at a speed of 280 feet. It must move in a straight line, but does not provoke attacks of opportunity while jetting.
Ink Cloud (Ex): Umrathool can emit a cloud of jet-black ink in an 80-foot spread once per minute as a free action. The cloud provides total concealment, which Umrathool normally uses to escape a fight that is going badly. Creatures within the cloud are considered to be in darkness.
Blessed (Su): Umrathool has a +1 morale bonus on all atk rolls and saving throws.
Heavenly Health (Su): Umrathool gains a +2 resistance bonus on Fort saves against poison and petrification.
Inhabited (Ex): Advanced Bestiary, p40.
Skills: Umrathool has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.
Height 30-ft; Weight 2000 lbs.; Hair None;

CR 13

Encounter Treasure

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Race keywords: Celestial-Blessed, Celestial-Blessed, Ghaele, Celestial-Blessed, Kraken, Kraken, Kraken, Celestial-Blessed, Kraken, Ghaele-Blessed
Class keywords:
Sourcebooks: Advanced Bestiary, System Reference Document

— Contributed by Lilith

 

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