Umrathool, Servant of the Calm Sea
Male Ghaele-Blessed Kraken
NG Gargantuan Magical Beast (Aquatic, Good)
darkvision 60-ft, low-light vision; Listen +31, Spot +31
20, touch 6, flat-footed 20 (-4 size, +14 natural)
308 (20 HD)
cold 10, electricity 20
+2 resistance on Fort vs poison/petrification
tentacle +31 (2d8+14/19-20) or
2 tentacles +31 (2d8+14/19-20) and 6 arms +26 melee (1d6+8) and bite +26 melee (4d6+8)
20-ft/15-ft (60-ft w tentacle, 30-ft w arm)
improved grab, constrict (2d8+14 or 1d6+8), sacredness
ink cloud, jet
3/day - fear
1/day - control weather, control winds, dominate animal
(DC 19), resist energy
Str 38, Dex 10, Con 31, Int 23, Wis 22, Cha 22
blessed, heavenly health, inhabited
Alertness, Blind-Fight, Combat Expertise, Improved Critical (tentacle), Improved Initiative, Improved Trip, Iron Will
Concentration +22, Diplomacy +8, Hide +0, Intimidate +17, Knowledge (geography) +18, Knowledge (nature) +17, Listen +31, Search +29, Sense Motive +18, Spot +31, Survival +6 (+8 following tracks), Swim +22, Use Magic Device +17
Spell Vulnerability (Ex):
If Umrathool is subjected to a dismissal
or dispel good
spell, he must succeed on a Will saving throw or lose all modification bestowed by the ghaele for a number of rounds equal to the opponents caster level. If Umrathool is subjected to a banishment
spell, he must succeed on a Will saving throw or lose the celestial-blessed template.
Improved Grab (Ex):
To use this ability, Umrathool must hit with an arm or tentacle attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can constrict.
Umrathool deals automatic arm or tentacle damage with a successful grapple check.
Umrathool deals an extra 1d6 points of damage with each of its attacks against creatures of evil alignment.
Umrathool can jet backward once per round as a full-round action, at a speed of 280 feet. It must move in a straight line, but does not provoke attacks of opportunity while jetting.
Ink Cloud (Ex):
Umrathool can emit a cloud of jet-black ink in an 80-foot spread once per minute as a free action. The cloud provides total concealment, which Umrathool normally uses to escape a fight that is going badly. Creatures within the cloud are considered to be in darkness.
Umrathool has a +1 morale bonus on all atk rolls and saving throws.
Heavenly Health (Su):
Umrathool gains a +2 resistance bonus on Fort saves against poison and petrification.
Advanced Bestiary, p40.
Umrathool has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.