Kensai Ogre Mage
Male ogre mage Fighter 5/Kensai 3
LE Large Giant
Darkvision 90-ft, low-light vision; Listen +7, Spot +7
Common, Giant, Infernal, Orc
25 (-1 Size, +1 Dex, +10 armor, +5 natural), touch 10, flat-footed 24
131 (13 HD); regeneration 5
40-ft, fly 40-ft (good)
Melee +3 Large human bane thundering greatsword
Cleave, Combat Expertise, Great Cleave, Power Attack
Combat gear potion of cure serious wounds, potion of haste, potion of fire resist 20
At will - darkness, invisibility
1/day (DC 19) - cone of cold
1/day (DC 16) - charm person, sleep
1/day - gaseous form, polymorph
Str 26, Dex 12, Con 20, Int 14, Wis 12, Cha 20
Blind-Fight, Cleave, Combat Expertise, Great Cleave, Improved Critical (greatsword), Improved Initiative, Power Attack, Weapon Focus (greatsword)
Concentration +15, Diplomacy +10, Intimidate +14, Listen +7, Ride +6, Sense Motive +3, Spellcraft +8, Spot +7
combat gear plus +3 great armor, +3 Large human bane thundering greatsword, cloak of resistance +2
Cease or resume flight as a free action. While using gaseous form
, he can fly at his normal speed and has perfect maneuverability.
Fire and acid deal normal damage.
Power Surge (Ex):
As a move action, the kensai ogre mage can make a DC 15 Concentration check. If he succeeds, he gains a +8 bonus to his strength for 1-rd. Each time after the first that he successfully uses this ability in a 24-hr period, the check DC increases by 5.