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Orphanage Cleric (and secret recruiter for Dagger Guild)

Female Human Cleric 2
CN Medium Humanoid
Init +2; Senses Listen +2, Spot +2
Auras Chaotic
Languages Common, Halfling

AC 16 (Masterwork Studded Leather, Masterwork Buckler, Dexterity), touch 12, flat-footed 14
hp 12 (2 HD)
Fort +3, Ref +2, Will +5
Speed 30 feet
Ranged Light Crossbow +3 (1d8/19-20) or Masterwork Dagger +4 (1d4-1/19-20)
Melee Masterwork Dagger +1 (1d4-1/19-20)
Base Atk +1; Grp +0
Atk Options Spells
Def Options Spells
Special Actions Turn Undead, Luck re-roll once/day
Combat gear Masterwork Dagger, Light Crossbow, 10 bolts
Spells prepared Cleric Spells (CL = 2nd)
0 -- create water, guidance, mending, purify food and drink
1st -- cause fear (DC 13), command (DC 13), disguise self*, sanctuary
* Domain Spell: Domains: Luck and Trickery

Abilities Str 8, Dex 14, Con 10, Int 13, Wis 15, Cha 12
Feats Deceitful, Negotiator
Skills Bluff +6, Diplomacy +10, Disguise +8 (+10 acting), Forgery +3, Heal +6, Intimidate +3, Knowledge (religion) +2, Listen +2, Sense Motive +4, Spot +2
Possessions combat gear plus Combat gear, plus good lock for orphanage door, thunderstone, Quall's Feather Token (bird), Potion of invisibility, Wand of cure light wounds (25 charges), disguise kit, healer's kit, holy symbol (in silver), 15pp, 20gp.
Turn Undead, Spontaneous Casting (cure spells)
Height 5' 3; Weight 125 lbs.; Hair Dark brown; Skin Tanned; Age 22; Patron Deity Olidammara,

CR 2

Encounter Treasure

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Race keywords: Human
Class keywords: Cleric, Cleric (Olidammara)
Sourcebooks: Player's Handbook

— Contributed by Guild Lieutenant Guildmaster

 

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