Mercenary Fighter
Dwarf Fighter 1
LG Medium Humanoid (Dwarf)
Init +2;
Senses darkvision 60 ft.; Listen +1, Spot +1
Languages Common, Dwarven
AC 17, touch 11, flat-footed 16; +1 Dex, +4 armor, +2 shield
hp 8 (1 HD)
Fort +5,
Ref +1,
Will +3
+2 vs. Spells, Spell-Like Abilities, and Poison
Speed 20 ft. (4 squares); relentless
Melee mwk dwarven waraxe +5 (1d10+2/x3)
Ranged shortbow +2 (1d6/x3; 60 ft./x10; 20 arrows)
Base Atk +1;
Grp +3
Atk Options racial hatred +1 (orc, goblinoid)
Def Options giantfoe +4, stability
Abilities Str 15, Dex 13, Con 16, Int 10, Wis 12, Cha 6
SQ stonecunning (intuit depth, passive search (10 ft./stonework), trapfinding (stone)), weapon familiarity (dwarven)
Feats Iron Will, Weapon Focus (dwarven waraxe)
Skills (ACP -3) Appraise +0 (+2 stone/metal), Craft (weaponsmithing) +4 (+6 metal weapons), Intimidate +2, Listen +1, Search +0 (+2 stonework), Spot +1
Possessions mwk scale mail, mwk heavy steel shield, standard adventurer's kit, 54 gp
Racial Hatred (Ex): Dwarves receive a +1 racial bonus on attack rolls against creatures with the orc or goblinoid subtype.
Giantfoe (Ex): Dwarves receive a +4 dodge bonus to AC against creatures of the giant type.
Stability (Ex): Dwarves are exceptionally stable on their feet. A dwarf has a +4 bonus on ability checks made to resist being bull rushed or tripped when standing on the ground (but not when climbing, flying, riding, or otherwise not standing firmly on the ground).