Veteran Dwarf Heavy Infantry
Shield Dwarf Fighter 3
LG Medium Humanoid (Dwarf)
Darkvision; Listen +2, Spot +2
21, Touch 11, Flat-footed 20
33 (3 HD)
+2 racial bonus vs. poison
Masterwork dwarven waraxe +8 (1d10+3/x3) or
masterwork throwing axe +8 (1d6+3)Ranged
Masterwork throwing axe +6 (1d6+3), range 10'
Phalanx fighting: when using a heavy shield and a light weapon, you gain a +1 bonus to AC (not included in stat block). If you are within 5 feet of an ally who is using a heavy shield and light weapon, and who also has this feat, you may form a shield wall. A shield wall provides an additional +2 bonus to AC and a +1 bonus to Reflex saves to all eligible characters participating in the shield wall.
Full plate, heavy steel shield, masterwork dwarven waraxe, 2 masterwork throwing axes, potion of cure light wounds
Str 16, Dex 12, Con 16, Int 10, Wis 12, Cha 6
SQ Axe Focus (Ex):
A dwarf fighter who takes the 1st-level racial substitution level focuses his combat talents on axe-fighting. He gains a +1 bonus on attack rolls with the following weapons: battleaxe, dwarven waraxe, greataxe, handaxe, throwing axe, and the axe head of a dwarven urgrosh. This bonus does not stack with Weapon Focus, but is treated as the equivalen therof for the purposes of qualifying for additional feats (such as Weapon Specialization) or prestige classes. This benefit replaces the bonus feat gained by a standard 1st-level fighter.
Racial Foes (Ex):
A dwarf fighter who takes the 2nd-level racial substitution level specializes in battling his race's common enemies. He gains a +2 on weapon damage rolls against orcs, goblinoids, and giants. This benefit replaces the bonus feat gained by a standard 2nd-level fighter.
Endurance, Phalanx Fighting
Climb -3, Craft:armor +6, Jump -3, Knowledge:dungeoneering +4, Listen +2, Spot +2, Swim -9
combat gear plus Combat gear, rucksack w/camp gear, rags, metal polish