Veteran Dwarven Defender
Shield Dwarf Fighter 8/Dwarven Defender 7
LG Medium Humanoid (Dwarf)
Darkvision; Listen +7, Spot +7
36, Touch 16, Flat-footed 32
147 (15 HD); DR 3/-
+2 racial bonus vs. poison
Melee +2 keen dwarven waraxe
+23/+18/+13 (1d10+8, 19-20/x3) or
+1 returning throwing axe
+22/+17/+12 (1d6+6)Ranged +1 returning throwing axe
Close quarters fighting: You gain an attack of opportunity when an opponent attempts to grapple you, even if they have a feat or special ability that normally disallows attacks of opportunity for grapple attempts. Additionally, if your attack of opportunity is successful, you may add the damage you dealt to your opposed check to resist being grappled.
Phalanx fighting: when using a heavy shield and a light weapon, you gain a +1 bonus to AC (not included in stat block). If you are within 5 feet of an ally who is using a heavy shield and light weapon, and who also has this feat, you may form a shield wall. A shield wall provides an additional +2 bonus to AC and a +1 bonus to Reflex saves to all eligible characters participating in the shield wall.
Improved uncanny dodge
Defensive Stance: This character can enter a defensive stance, gaining +2 STR, +4 CON, +2 resistance bonus to all saves, and a +4 dodge bonus to AC. While in this stance the character cannot voluntarily move or use any skills that require him to shift his position. The stance lasts for 3+[(improved) Constitution modifier] rounds, but may be ended sooner than that voluntarily. At the end of the defensive stance the character is winded and takes a -2 penalty to STR for the duration of the encounter. Assuming a defensive stance takes no time, but can only be done on the character's turn.
Combat gear +2 battle plate, +2 heavy steel shield, amulet of natural armor +2, ring of protection +2, gauntlets of ogre power, headband of intellect +2, +2 keen dwarven waraxe, +1 returning throwing axe
, 3 potions of cure serious wounds
Str 18(20), Dex 12, Con 16, Int 11(13), Wis 12, Cha 6
SQ Axe Focus (Ex):
A dwarf fighter who takes the 1st-level racial substitution level focuses his combat talents on axe-fighting. He gains a +1 bonus on attack rolls with the following weapons: battleaxe, dwarven waraxe, greataxe, handaxe, throwing axe, and the axe head of a dwarven urgrosh. This bonus does not stack with Weapon Focus, but is treated as the equivalen therof for the purposes of qualifying for additional feats (such as Weapon Specialization) or prestige classes. This benefit replaces the bonus feat gained by a standard 1st-level fighter.
Racial Foes (Ex):
A dwarf fighter who takes the 2nd-level racial substitution level specializes in battling his race's common enemies. He gains a +2 on weapon damage rolls against orcs, goblinoids, and giants. This benefit replaces the bonus feat gained by a standard 2nd-level fighter.
Heavy Armor Expertise (Ex):
A dwarf fighter that takes the 8th-level racial substitution level becomes one with his heavy armor. When wearing heavy armor, he gains a +1 bonus to his AC. This benefit replaces the bonus feat gained by a standard 8th-level fighter.
Close Quarters Fighting, Dodge, Dwarven Armor Proficiency, Endurance, Greater Heavy Armor Optimization, Heavy Armor Optimization, Phalanx Fighting, Toughness
Climb +3, Craft:Armor +16, Jump +2, Knowledge:Dungeoneering +9, Listen +7, Spot +7, Swim -1
combat gear plus Combat gear, rucksack, lots of metal polish, cameo of loved ones, whetstone, Thane's Guard tabard
Defensive stance 4/day, improved uncanny dodge