DM Tools

No Prep Time, No Problem!

Celestial Monstrous Scorpion, Large

Monstrous Scorpion
NG Large Magical Beast (extraplanar)
Init +0; Senses Darkvision 60; Listen +0, Spot +4

AC 16 (-1 size, +7 natural), touch 9, flat-footed 16
hp 13 (5 HD); DR 5/magic
SR 10
Resist Acid, Cold and Electricity 5
Fort +6, Ref +1, Will +1
Speed 50
Melee 2 Claws +6 (1d6+4) and Sting +1 (1d6+2 plus poison)
Space/Reach 10 ft./5 ft.
Base Atk +3; Grp +11
Atk Options Smite Evil 1/day (+5 damage)

Abilities Str 19, Dex 10, Con 14, Int 3, Wis 10, Cha 2
Skills Climb +8, Hide +0, Listen +0, Spot +4
Constrict: A monstrous scorpion deals automatic claw damage on a successful grapple check. Improved Grab: To use this ability, a monstrous scorpion must hit with a claw attack. Poison: Fortitude DC 14, initial and secondary damage 1d4 Con. The save DC is Constitution-based.

CR 4

Encounter Treasure

Show / Hide Random Traits


Race keywords: Celestial, Celestial, Monstrous Scorpion, Monstrous Scorpion, Monstrous Scorpion, Celestial
Class keywords:
Sourcebooks: Monster Manual

— Contributed by Guild Lieutenant Guildmaster


All public stat blocks are free for personal use - do not use in commercial products.

Site coding copyright © Liz Courts, stat blocks © of their contributors, and source materials © of their publisher(s).

Legal Information