Noble's Adjutant
human rogue 5/wizard 10
medium humanoid (human)
Init +4;
Senses Listen +6, Spot +10
Languages Common, Thieves' Cant, Orcish, Elvish, two additional human dialects
AC 17, touch 14, flat footed 13
hp 55 (15 HD)
Fort +8,
Ref +11,
Will +9
Speed 30'
Ranged +1 shortbow+13/+8 (1d6+1/x3, 60')
Melee +1 rapier +10/+5 (1d6+2/18-20 x2)
Base Atk +8;
Grp +9
Atk Options Combat Expertise, Combat Reflexes, Mobile Spellcasting, Sneak Attack +3d6
Def Options Evasion, Uncanny Dodge, Trap Sense +1
Combat gear +3 bracers of armor
Spells prepared 4/6/5/4/3/2 5: Prying Eyes, Break Enchantment;
4: Dimensional Anchor, Scrying, Orb of Force;
3: Haste, Dispel Magic, Fly;
2: Invisibiliity, Mirror Image, Minor Image, Rope Trick, Darkness;
1: Comprehend Languages, Color Spray, Magic Missile, Grease, Ray of Enfeeblement, Shield
0: Detect Magic x2, Read magic, Sonic Snap
Abilities Str 12, Dex 18, Con 13, Int 18, Wis 13, Cha 14
Feats Skill Focus (Concentration), Combat Expertise, Combat Reflexes, Great Fortitude, Mobile Spellcasting, Scribe Scroll, Skill Focus (Gather Information), Summon Familiar, Weapon Proficiency (Simple), Weapon Proficiency (hand crossbow), Weapon Proficiency (rapier), Weapon Proficiency (sap), Weapon Proficiency (shortbow), Weapon Proficiency (shortsword)
Skills Appraise +8, Balance +7, Bluff +6, Climb +5, Concentration +14, Decipher Script +6, Diplomacy +14, Disable Device +12, Escape Artist +6, Forgery +8, Gather Information +15, Hide +12, Intimidate +6, Jump +6, Knowledge (Arcana) +14, Knowledge (Local) +14, Knowledge (Nobility) +9, Knowledge (Planes) +8, Knowledge (Religion) +9, Listen +6, Move Silently +12, Open Lock +10, Profession (Siege Engineer) +11, Search +8, Spellcraft +16, Spot +10, Tumble +5, Use Rope +6
Possessions combat gear plus 300 gp ring, 500gp necklace, 45 pp, 85gp, 50' silk rope, thieves' tools, grappling hook
Spellbook All listed below, plus 1d6 minus level additional spells in spellbook