True Archmage
Human Mage 20
NE Medium Humanoid
Init +8;
Senses Darkvision 60-ft; Listen +1, Spot +1
Languages Common, Sylvan, Draconic
AC 28 (+5 Dex, +5 armor, +4 deflection, +4 natural), touch 19, flat-footed 23
hp 151 (20 HD)
Fort +16,
Ref +16,
Will +18
Speed 30
Ranged ray +14
Melee touch +10 or dagger +10 (1d4/19-20)
Base Atk +10;
Grp +10
Combat gear masterwork dagger with
continual flame
Spells prepared 9 (DC 26; 4/day) --
4 retrieved
8 (DC 25; 4/day) --
4 retrieved
7 (DC 24; 5/day) --
4 retrieved
6 (DC 23; 5/day) --
4 retrieved
5 (DC 22; 5/day) --
4 retrieved
4 (DC 21; 5/day) --
4 retrieved
3 (DC 20; 6/day) --
4 retrieved
2 (DC 19; 6/day) --
4 retrieved
1 (DC 18; 6/day) --
4 retrieved
0 (DC 17; 4/day) --
4 retrieved
Abilities Str 10, Dex 20, Con 20, Int 25, Wis 12, Cha 8
SQ Contingent Raise Dead
Magic Aura: A mage radiates magic as a magic item, with a caster level equal to his class level.
Permanent Arcane Sight, Darkvision, Read Magic, See Invisibility and Tongues
Feats Cooperative Spell, Empower Spell, Greater Spell Penetration, Improved Initiative, Maximize Spell, Quicken Spell, Silent Spell, Spell Penetration, Still Spell
Skills Concentration +28, Knowledge (arcana) +30, Knowledge (dungeoneering) +30, Knowledge (history) +30, Knowledge (nature) +30, Knowledge (religion) +30, Knowledge (the planes) +30, Listen +1, Spellcraft +32, Spot +1
Possessions combat gear plus
Belt of Health +6, Gloves of Dexterity +6, Headband of Intellect +6, Amulet of Natural Armor +4, Ring of Protection +4, Bracers of Armor +5, Cloak of Resistance +5, Bag of Holding (IV)
Spellbook Every Spell from every Spell List
Age 999;