Celestial Snake, Giant Constrictor
NG Huge Magical Beast (extraplanar)
Darkvision 60, Scent; Listen +9, Spot +9
15 (-2 size, +3 Dex, +4 natural), touch 11, flat-footed 12
63 (11 HD); DR 5/magic
Acid, Cold and Electricity 10
20, climb 20, swim 20
Bite +13 (1d8+10)
15 ft./10 ft.
Smite Evil 1/day (+11 damage)
Str 25, Dex 17, Con 13, Int 3, Wis 12, Cha 2
A snake can always choose to take 10 on a Climb check, even if rushed or threatened.
A snake has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.
Alertness, Endurance, Skill Focus (hide), Toughness
Balance +11, Climb +17, Hide +10, Listen +9, Spot +9, Swim +16
On a successful grapple check, a constrictor snake deals 1d3+4 points of damage.
To use this ability, a constrictor snake must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can constrict.