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Celestial Snake, Giant Constrictor

NG Huge Magical Beast (extraplanar)
Init +3; Senses Darkvision 60, Scent; Listen +9, Spot +9

AC 15 (-2 size, +3 Dex, +4 natural), touch 11, flat-footed 12
hp 63 (11 HD); DR 5/magic
SR 16
Resist Acid, Cold and Electricity 10
Fort +8, Ref +10, Will +4
Speed 20, climb 20, swim 20
Melee Bite +13 (1d8+10)
Space/Reach 15 ft./10 ft.
Base Atk +8; Grp +23
Atk Options Smite Evil 1/day (+11 damage)

Abilities Str 25, Dex 17, Con 13, Int 3, Wis 12, Cha 2
SQ Climb: A snake can always choose to take 10 on a Climb check, even if rushed or threatened.
Swim: A snake has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.
Feats Alertness, Endurance, Skill Focus (hide), Toughness
Skills Balance +11, Climb +17, Hide +10, Listen +9, Spot +9, Swim +16
Constrict: On a successful grapple check, a constrictor snake deals 1d3+4 points of damage.
Improved Grab: To use this ability, a constrictor snake must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can constrict.

CR 7

Encounter Treasure

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Race keywords: Celestial, Celestial, Constrictor, Celestial, Snake, Constrictor, Constrictor, Celestial, Constrictor, Snake, Snake, Snake, Celestial, Snake, Constrictor
Class keywords:
Sourcebooks: Monster Manual

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