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Kangaroo

Kangaroo
N Medium Animal
Init +4; Senses Low-light vision, scent; Listen +6, Spot +2

AC 15 (+4 dex, +1 natural), touch 14, flat-footed 11
hp 12 (2 HD); 2d8+4
Fort +5, Ref +7, Will +1
Speed 40ft.
Melee Attack: Kick +3 melee (1d6+2)
Full Attack: Kick +3 melee (1d6+2) and 2 claws -2 (1d3+1)

Base Atk +1; Grp +3

Abilities Str 15, Dex 19, Con 14, Int 2, Wis 12, Cha 4
SQ Low-light vision, scent
Feats Endurance, Run(racial)
Skills Jump +12, Listen +6, Spot +2
Kangaroos have a +4 racial bonus to listen checks. Kangaroos have a +10 racial to jump and can always choose to take 10 on a jump check, even if it is rushed or threatened. Due to the build of a kangaroo, it is treated as a quadruped for purpose of riding and carrying capacity.

A female kangaroo has a pouch and can be trained to carry small objects in it, as much as a backpack. This counts as a trick. Kangaroos can be trained to carry riders on their back with an exotic saddle.

CR 1

Encounter Treasure

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Race keywords: Kangaroo
Class keywords:
Sourcebooks: Homebrewed Creation

— Contributed by Guild Lieutenant Guildmaster

 

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