Kangaroo
Kangaroo
N Medium Animal
Init +4;
Senses Low-light vision, scent; Listen +6, Spot +2
AC 15 (+4 dex, +1 natural), touch 14, flat-footed 11
hp 12 (2 HD); 2d8+4
Fort +5,
Ref +7,
Will +1
Speed 40ft.
Melee Attack: Kick +3 melee (1d6+2)
Full Attack: Kick +3 melee (1d6+2) and 2 claws -2 (1d3+1)
Base Atk +1;
Grp +3
Abilities Str 15, Dex 19, Con 14, Int 2, Wis 12, Cha 4
SQ Low-light vision, scent
Feats Endurance, Run(racial)
Skills Jump +12, Listen +6, Spot +2
Kangaroos have a +4 racial bonus to listen checks. Kangaroos have a +10 racial to jump and can always choose to take 10 on a jump check, even if it is rushed or threatened. Due to the build of a kangaroo, it is treated as a quadruped for purpose of riding and carrying capacity.
A female kangaroo has a pouch and can be trained to carry small objects in it, as much as a backpack. This counts as a trick. Kangaroos can be trained to carry riders on their back with an exotic saddle.