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Warforged Mage

Male Warforged Warmage 10
LE Medium Construct (living construct)
Init +1; Senses Listen -2, Spot -2
Languages Common, Draconic, Ignan

AC 24(+8 breastplate body, +3 shield, +1 dex, +1 natural, +1 deflection), touch 12, flat-footed 23
hp 55 (10 HD); 10d6+20
Immune poison, sleep effects, paralysis, disease, nausea, fatigue, exhaustion, and energy drain.
Fort +7, Ref +6, Will +7
Speed 20ft
Melee Bastard sword +9 melee (1d10+4) Critical 19-20/x2
Base Atk +5; Grp +8
Combat gear +2 Bastard sword
Staff of Fire (50 charges)
Spells known All warmage spells plus these from advanced learning:
lv1 Tenser’s floating disk, lv3 Resonating Bolt
Spells prepared Spells a day: Lv0=6, Lv1=7, Lv2=7, Lv3=7, Lv4=5, Lv5=3. Spontaneous casting like a sorcerer.

Abilities Str 14, Dex 12, Con14, Wis 7, Int 14, Cha 16
SQ Composite Plating, light fortification, living construct traits, armored mage (medium), armored mage (light),
Feats Combat Casting, Eschew materials, Exotic Weapon Proficiency (Bastard sword), Spell Focus (Evocation), Sudden Empower, Sudden Enlarge
Skills Concentration +15 (+19 when casting defensively), Intimidate +16, Knowledge (arcana) +15, Listen -2, Spellcraft +15, Spot -2
Possessions combat gear plus +3 Breastplate body
+2 light steel shield
+2 Bastard sword
Staff of Fire (50 charges)
Ring of Protection +1
Amulet of Natural Armor +1
Cloak of Resistance +2
400gp
Warmage edge (ex)
Height 6'5"; Weight 290 lbs.; Hair none; Skin Brassy metal; Eyes Flaming orbs; Age 12;

CR 10

Encounter Treasure

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Race keywords: Warforged
Class keywords: Warmage
Sourcebooks: Complete Arcane, Monster Manual III, Player's Handbook

— Contributed by Guild Lieutenant Guildmaster

 

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