DM Tools

No Prep Time, No Problem!
 
 
 

Shadow Dire Rat

Shadow Dire Rat
N Small Magical Beast
Init +3; Senses darkvision 60 ft, low-light vision; Listen +4, Spot +4

AC 15, touch 14, flat-footed 12
hp 5 (1 HD); DR 5/magic
Resist cold 6
Fort +3, Ref +5, Will +3
Speed 60 ft, climb 30 ft
Melee bite +4 (1d4 plus disease)
Space/Reach 5 ft / 5 ft
Base Atk +0; Grp -4

Abilities Str 10, Dex 17, Con 12, Int 1, Wis 12, Cha 4
SQ Darkvision 60 ft, Low-light vision, Resistance to Cold 6, Scent, Shadow Blend
Feats Alertness, Weapon Finesse
Skills Climb +11, Hide +8, Listen +4, Move Silently +10, Spot +4, Swim +11
Disease (Ex): Filth fever-bite, Fortitude DC 11, incubation period 1d3 days, damage 1d3 Dex and 1d3 Con. The save DC is Constitution-based.

Shadow Blend (Su): In any condition other than full daylight, a shadow creature has full concealment. Artificial illumination, even a light or continual flame spell does not negate this ability. A daylight spell, however, will.

Skills: Dire rats have a +8 racial bonus on Swim checks. Dire rats have a +8 racial bonus on Climb checks and can always choose to take 10 on Climb checks, even if rushed or threatened.

Dire rats use their Dexterity modifier for Climb and Swim checks.

CR 1

Encounter Treasure

Show / Hide Random Traits

 

Race keywords: Dire Rat, Dire Rat, Shadow, Rat, Dire, Shadow, Dire Rat
Class keywords:
Sourcebooks: Manual of the Planes

— Contributed by Guild Lieutenant Guildmaster

 

All public stat blocks are free for personal use - do not use in commercial products.

Site coding copyright © Liz Courts, stat blocks © of their contributors, and source materials © of their publisher(s).

Legal Information