Croc O' Doom
Eleven Headed Monstrous Crocodile
N Huge Magical Beast (augmented animal)
Init +5;
Senses low-light vision, Dark Vision 90ft; Listen +25, Spot +25
AC 26 (-2 size, +1 Dex, +17 natural), touch 9, flat-footed 25
hp 375 (27 HD); Damage Reduction (19/+1)
Fort +30,
Ref +17,
Will +13
Speed 20 ft. (4 squares), swim 30 ft.
Melee Attack: Bite +27 melee (2d8+8) or tail slap +27 melee (1d12+8+posion)
Full Attack: 5 Bites +27 melee (2d8+8) or tail slap +27 melee (1d12+12+poison)
Space/Reach 15 ft./10 ft.
Base Atk +19;
Grp +35
Atk Options : Improved grab, Poison (DC25 fort, 1d6 str), 1/day Mighty Roar (DC 19 will, shaken 1d6 rounds, 30ft range)
Abilities Str 27, Dex 12, Con 39, Int 1, Wis 17, Cha2
SQ Hold breath, low-light vision, Dark Vision 90ft, Damage Reduction (19/+1), Multi-headed
Feats Alertness, Endurance, Combat Reflexes, Crush, Diehard, Improved Initiative, Mighty Roar
, Multigrab,, Skill Focus (Hide), Snatch, Thick skinned x2
Skills Hide +5*, Listen +25, Search +20, Spot +25, Swim +25