Celestial Giant Octopus
NG Large Magical Beast (extraplanar)
Darkvision 60, Low-light Vision; Listen +4, Spot +6
18 (-1 size, +2 Dex, +7 natural), touch 11, flat-footed 16
47 (8 HD); DR 5/magic
Acid, Cold and Electricity 10
20, swim 30
8 Tentacles +10 (1d4+5) and Bite +5 (1d8+2)
10 ft./10 ft. (20 ft. with tentacle)
Smite Evil 1/day (+8 damage)
Str 20, Dex 15, Con 13, Int 3, Wis 12, Cha 3
An octopus has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.
Alertness, Skill Focus (hide), Toughness
Escape Artist +12, Hide +12, Listen +4, Spot +6, Swim +13
An octopus deals 2d8+6 points of damage with a successful grapple check.
To use this ability, an octopus must hit a creature of any size with a tentacle attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can constrict.
An octopus can emit a cloud of jet black ink 20 feet high by 20 feet wide by 20 feet long once per minute as a free action. The cloud provides total concealment and all vision within the cloud is obscured.
An octopus can jet backward once per round as a full-round action, at a speed of 200 feet. It must move in a straight line, but does not provoke attacks of opportunity while jetting.