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Sahaugin War Leader

Sahuagin Fighter 4
LE Medium Monstrous Humanoid (Aquatic)
Init +3; Senses Blindsense 30 ft., Darkvision 60 ft.; Listen +8*, Spot +8*
Languages Sahuagin, Aquan, Common, Elven

AC 25 (+3 Dex, +5 armor, +5 natural armor), touch 20, flat-footed 13
hp 46 (6 HD)
Fort +6, Ref +5, Will +3 Weakness Freshwater sensitivity, light bindness, water dependent
Speed 30 ft., swim 60 ft.
Ranged mwk net +10 (0)
Melee +1 trident +13/+8 (1d8+8) and bite +9 (1d4+2)
Base Atk +6; Grp +11
Atk Options Net and Trident, Blood Frenzy, Rake 1d4+2
Def Options Dodge
Combat gear Potion of Cure Light Wounds (2), Potion of Bull's Strength, Potion of Shield of Faith (+2)

Abilities Str 20, Dex 16, Con 15, Int 16, Wis 12, Cha 6
SQ Speak with Sharks
Feats Dodge, Exotic Weapon Proficiency (Net), Multiattack, Net and Trident, Two-Weapon Fighting, Weapon Focus (Trident), Weapon Focus (Trident)
Skills , Handle Animal +5***, Hide +3*, Listen +8*, Profession (Hunter) +10**, Ride +12, Spot +8*, Survival +3**
Possessions combat gear plus +1 trident, masterwork net, +1 mithral chainshirt, and 150 gp worth of gems
Blindsense (Ex): The sahuagin war leader can locate creatures underwater within a 30-foot radius. This ability works only when the sahuagin war leader is underwater.
Blood Frenzy: Once per day, when the sahuagin war leader takes damage in combat, it can fly into a frenzy in the following round, clawing and biting madly until either it or its opponent is dead. It gains +2 Constitution and +2 Strength, and takes a –2 penalty to Armor Class. The sahuagin war leader cannot end its frenzy voluntarily..
Rake (Ex): Attack bonus +2 melee, damage 1d4+1. The sahuagin war leader also gains two rake attacks when it attacks while swimming..
Freshwater Sensitivity (Ex): If the sahuagin war leader is fully immersed in fresh water, it must succeed on a DC 15 Fortitude save or become fatigued. Even on a success, it must repeat the save attempt every 10 minutes it remains immersed..
Light Blindness (Ex): Abrupt exposure to bright light (such as sunlight or a daylight spell) blinds the sahuagin war leader for round. On subsequent rounds, it is dazzled while operating in bright light..
Speak with Sharks (Ex): The sahuagin war leader can communicate telepathically with sharks up to 150 feet away. The communication is limited to fairly simple concepts such as “food,” “danger,” and “enemy.” The sahuagin war leader can use the Handle Animal skill to befriend and train sharks..
Water Dependent (Ex): The sahuagin war leader can survive out of the water for 1 hour per 2 points of Constitution.
Net and Trident: As a Full Round Action, the Sahuagin War Leader can make a combined Net and Trident attacK. The Sahuagin War Leader must first hit the opponent with the net. Then, the Sahuagin War Leader must control the opponent through an opposed Strenght check. If this succeeds, the Sahuagin War Leader may take a five foot step and make a full attack with its trident.
Skills: The sahuagin war leader has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line..
*Underwater, the sahuagin war leader has a +4 racial bonus on Hide, Listen, and Spot checks..
**The sahuagin war leader has a +4 racial bonus on Survival and Profession (hunter) checks within 50 miles of its home..
***The sahuagin war leader has a +4 racial bonus on Handle Animal checks when working with sharks.

CR 6

Encounter Treasure

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Race keywords: Sahuagin
Class keywords: Fighter
Sourcebooks: Complete Warrior, Dungeon Master's Guide, Monster Manual, Player's Handbook

— Contributed by Guild Lieutenant Guildmaster

 

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