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Celestial Monstrous Scorpion, Huge

Monstrous Scorpion
NG Huge Magical Beast (extraplanar)
Init +0; Senses Darkvision 60; Listen +0, Spot +4

AC 20 (-2 size, +12 natural), touch 8, flat-footed 20
hp 75 (10 HD); DR 5/magic
SR 15
Resist Acid, Cold and Electricity 10
Fort +10, Ref +3, Will +3
Speed 50
Melee 2 Claws +11 (1d8+6) and Sting +6 (2d4+3 plus poison)
Space/Reach 15 ft./10 ft.
Base Atk +7; Grp +21
Atk Options Smite Evil 1/day (+10 damage)

Abilities Str 23, Dex 10, Con 16, Int 3, Wis 10, Cha 2
Feats
Skills Climb +10, Hide -4, Listen +0, Spot +4
Constrict: A monstrous scorpion deals automatic claw damage on a successful grapple check. Improved Grab: To use this ability, a monstrous scorpion must hit with a claw attack. Poison: Fortitude DC 18, initial and secondary damage 1d6 Con. The save DC is Constitution-based.

CR 9

Encounter Treasure

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Race keywords: Celestial, Celestial, Monstrous Scorpion, Monstrous Scorpion, Monstrous Scorpion, Celestial
Class keywords:
Sourcebooks: Monster Manual

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