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Celestial Dire Lion

Dire Lion
NG Large Magical Beast (extraplanar)
Init +2; Senses Darkvision 60, Low-light Vision, Scent; Listen +7, Spot +7

AC 15 (-1 size, +2 Dex, +4 natural), touch 11, flat-footed 13
hp 60 (8 HD); DR 5/magic
SR 13
Resist Acid, Cold and Electricity 10
Fort +9, Ref +8, Will +7
Speed 40
Ranged
Melee 2 Claws +13 (1d6+7) and Bite +7 (1d8+3)
Base Atk +6; Grp +17
Atk Options Smite Evil 1/day (+8 damage)

Abilities Str 25, Dex 15, Con 17, Int 3, Wis 12, Cha 10
SQ Hide: In areas of tall grass or heavy undergrowth, a dire lion gains a further +4 racial bonus on Hide checks.
Feats Alertness, Run, Weapon Focus (claw)
Skills Hide +2, Listen +7, Move Silently +5, Spot +7
Pounce: If a dire lion charges a foe, it can make a full attack, including two rake attacks.
Improved Grab: To use this ability, a dire lion must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, the dire lion establishes a hold and can rake.
Rake: Attack bonus +12, damage 1d6+3.

CR 7

Encounter Treasure

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Race keywords: Celestial, Celestial, Dire Lion, Dire Lion, Dire Lion, Celestial
Class keywords:
Sourcebooks: Monster Manual

— Contributed by Guild Lieutenant Guildmaster

 

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