Celestial Dire Lion
NG Large Magical Beast (extraplanar)
Darkvision 60, Low-light Vision, Scent; Listen +7, Spot +7
15 (-1 size, +2 Dex, +4 natural), touch 11, flat-footed 13
60 (8 HD); DR 5/magic
Acid, Cold and Electricity 10
2 Claws +13 (1d6+7) and Bite +7 (1d8+3)
Smite Evil 1/day (+8 damage)
Str 25, Dex 15, Con 17, Int 3, Wis 12, Cha 10
In areas of tall grass or heavy undergrowth, a dire lion gains a further +4 racial bonus on Hide checks.
Alertness, Run, Weapon Focus (claw)
Hide +2, Listen +7, Move Silently +5, Spot +7
If a dire lion charges a foe, it can make a full attack, including two rake attacks.
To use this ability, a dire lion must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, the dire lion establishes a hold and can rake.
Attack bonus +12, damage 1d6+3.