Celestial Orca Whale
NG Huge Magical Beast (extraplanar)
Blindsight 120, Darkvision 60, Low-light Vision; Listen +14, Spot +14
16 (-2 size, +2 Dex, +6 natural), touch 10, flat-footed 14
88 (9 HD); DR 5/magic
Acid, Cold and Electricity 10
Bite +12 (2d6+12)
15 ft./10 ft.
Smite Evil 1/day (+9 damage)
Str 27, Dex 15, Con 21, Int 3, Wis 14, Cha 6
spell negates an orca's blindsight. An orca that loses its blindsight for any reason also loses its +4 racial bonus to Spot and Listen checks.
An orca can hold its breath for a number of rounds equal to 8 X its Constitution score before it risks drowning.
An orca has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. An orca can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.
Alertness, Endurance, Run, Toughness
Listen +14, Spot +14, Swim +16