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Celestial Orca Whale

Orca Whale
NG Huge Magical Beast (extraplanar)
Init +2; Senses Blindsight 120, Darkvision 60, Low-light Vision; Listen +14, Spot +14

AC 16 (-2 size, +2 Dex, +6 natural), touch 10, flat-footed 14
hp 88 (9 HD); DR 5/magic
SR 14
Resist Acid, Cold and Electricity 10
Fort +11, Ref +8, Will +5
Speed swim 50
Melee Bite +12 (2d6+12)
Space/Reach 15 ft./10 ft.
Base Atk +6; Grp +22
Atk Options Smite Evil 1/day (+9 damage)

Abilities Str 27, Dex 15, Con 21, Int 3, Wis 14, Cha 6
SQ Blindsight: A silence spell negates an orca's blindsight. An orca that loses its blindsight for any reason also loses its +4 racial bonus to Spot and Listen checks.
Hold Breath: An orca can hold its breath for a number of rounds equal to 8 X its Constitution score before it risks drowning.
Swim: An orca has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. An orca can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.
Feats Alertness, Endurance, Run, Toughness
Skills Listen +14, Spot +14, Swim +16

CR 7

Encounter Treasure

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Race keywords: Celestial, Celestial, Orca Whale, Orca Whale, Orca Whale, Celestial
Class keywords:
Sourcebooks: Monster Manual

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